Morkant
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The sample Graveknight hps in the Bestiary say he has +80 and I can't figure out how they got that number.
Ten hit dice (10th level fighter)
Charisma 18 = 40 hp(4*10 hit dice)
Desecrate = 20 hp (armor is an alter)
Toughness = 10 hp (1*10 hit dice(essentially))
TOTAL = 70 Hp
Am I missing something?
Graveknight stats:
GRAVEKNIGHT CR 11
XP 12,800
Human graveknight fighter 10
LE Medium undead (augmented humanoid)
Init +5; Senses darkvision 60 ft.; Perception +19
Aura sacrilegious aura (30 ft., DC 19)
DEFENSE
AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 natural)
hp 139 (10d10+80)
Fort +13, Ref +6, Will +6; +3 vs. fear
Defensive Abilities bravery +3, channel resistance +4,
rejuvenation; DR 10/magic; Immune acid, cold, electricity,
undead traits; SR 22
OFFENSE
Speed 30 ft.
Melee +1 greatsword +25/+20 (2d6+19 plus 2d6 acid)
Ranged composite longbow +14/+9 (1d8+11/×3)
Special Attacks channel destruction, devastating blast (6d6
acid, DC 19), undead mastery (DC 19), weapon training
(heavy blades +2, bows +1)
STATISTICS
Str 27, Dex 12, Con 10, Int 15, Wis 12, Cha 18
Base Atk +10; CMB +18; CMD 29
Feats Cleave, Critical Focus, Dazzling Display, Greater Weapon
Focus (greatsword), Improved InitiativeB, Mounted CombatB,
Power Attack, Ride-By AttackB, Shatter Defenses, Spirited
Charge, ToughnessB, Trample, Unseat, Vital Strike, Weapon
Focus (greatsword), Weapon Specialization (greatsword)
Skills Climb +13, Intimidate +25, Knowledge (nobility) +12,
Perception +19, Ride +19, Swim +13; Racial Modifiers +8
Intimidate, +8 Perception, +8 Ride
Languages Common, Dwarven, Infernal
SQ armor training 2, phantom mount, ruinous revivification
ECOLOGY
Environment any land
Organization solitary or troop (graveknight plus 12–24
skeletal champions)
Treasure NPC gear (+1 full plate, +1 greatsword, composite
longbow [+8 Str] with 20 arrows, belt of giant strength +2,
other treasure)
GRAVEKNIGHT CR 11
XP 12,800
Human graveknight fighter 10
LE Medium undead (augmented humanoid)
Init +5; Senses darkvision 60 ft.; Perception +19
Aura sacrilegious aura (30 ft., DC 19)
DEFENSE
AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 natural)
hp 139 (10d10+80)
Fort +13, Ref +6, Will +6; +3 vs. fear
Defensive Abilities bravery +3, channel resistance +4,
rejuvenation; DR 10/magic; Immune acid, cold, electricity,
undead traits; SR 22
OFFENSE
Speed 30 ft.
Melee +1 greatsword +25/+20 (2d6+19 plus 2d6 acid)
Ranged composite longbow +14/+9 (1d8+11/×3)
Special Attacks channel destruction, devastating blast (6d6
acid, DC 19), undead mastery (DC 19), weapon training
(heavy blades +2, bows +1)
STATISTICS
Str 27, Dex 12, Con 10, Int 15, Wis 12, Cha 18
Base Atk +10; CMB +18; CMD 29
Feats Cleave, Critical Focus, Dazzling Display, Greater Weapon
Focus (greatsword), Improved InitiativeB, Mounted CombatB,
Power Attack, Ride-By AttackB, Shatter Defenses, Spirited
Charge, ToughnessB, Trample, Unseat, Vital Strike, Weapon
Focus (greatsword), Weapon Specialization (greatsword)
Skills Climb +13, Intimidate +25, Knowledge (nobility) +12,
Perception +19, Ride +19, Swim +13; Racial Modifiers +8
Intimidate, +8 Perception, +8 Ride
Languages Common, Dwarven, Infernal
SQ armor training 2, phantom mount, ruinous revivification
ECOLOGY
Environment any land
Organization solitary or troop (graveknight plus 12–24
skeletal champions)
Treasure NPC gear (+1 full plate, +1 greatsword, composite
longbow [+8 Str] with 20 arrows, belt of giant strength +2,
other treasure)