Question On Witch's Ice Tomb Hex


Rules Questions


1 person marked this as FAQ candidate.

Ice Tomb (Su): A storm of ice and freezing wind envelops the target, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit points; destroying the ice frees the creature, which is staggered for 1d4 rounds after being released. Whether or not the target’s saving throw is successful, it cannot be the target of this hex again for 1 day. Source: Ultimate Magic

How long is the target paralyzed and unconscious barring nobody breaks him out of the ice? I've looked all over for a universal duration for hexes that don't specify in their descriptions but I'm not finding anything. I've also checked the SRD to see if there was an errata or something but again I came up with nothing. Any information on this is greatly appreciated. Thanks.


I suggest it's until the ice melts naturally, which is environment-dependent. In the right part of the world, it could be forever; in the wrong part of the world, it could be a few seconds.

Really, this is a Rule 0 question. How long is fun for your group?


I've never used this, but one of my upcoming characters is a Winter Witch (both the archetype and the prestige class). The prestige class states at 5th level there's 3 major hexes you must take before getting any others and this was one. So I looked them up to see how good they were and this one was the only one i had a question on.

Dark Archive

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

And before you forget please remember the hex only prevents the target from needing to eat or breath it doesn't protect them from needing to drink.

thirst rules wrote:


A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

The average creature can survive about 2-3 days before dying of thirst while frozen. Don't forget that rule when you start freezing targets and walking away.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Question On Witch's Ice Tomb Hex All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions