
Puddingsnack |

So, I have someone who's going to run Council of Thieves for me and a few friends. I'm excited. I haven't played in almost a year.
I was hoping that you guys could just do me a favor and make sure that I'm doing this right; it seems very powerful.
I'm making a goblin musket master. Do I really get +20 Stealth after putting one rank in it?
My DEX is 22 (+6 bonus)
I'm small (+4 bonus)
I took the trait "Highlander" (+2 bonus, makes Stealth a class skill, additional +2 Stealth in mountains and hills)
Goblins get a +4 to Stealth
I put a rank into it (+1 for rank, +3 for class skill.
6+4+2+4+4=20
That is insane.
Of course, I had to make my character a stupid, awkward, jerk to pull it off, but....he's a goblin.

![]() |
My DEX is 22 (+6 bonus)
I'm small (+4 bonus)
I took the trait "Highlander" (+2 bonus, makes Stealth a class skill, additional +2 Stealth in mountains and hills)
Goblins get a +4 to Stealth
I put a rank into it (+1 for rank, +3 for class skill.
You don't get the +4 twice. Goblins get +4 to Stealth as part of the "Small" descriptor.
Goblin Racial Traits
+4 Dexterity, –2 Strength, –2 Charisma: Goblins are fast, but weak and unpleasant to be around.Goblinoid: Goblins are humanoids with the goblinoid subtype.
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc.

![]() |

PRD wrote:Goblin Racial Traits
+4 Dexterity, –2 Strength, –2 Charisma: Goblins are fast, but weak and unpleasant to be around.Goblinoid: Goblins are humanoids with the goblinoid subtype.
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc.
Actually, they do...you even were kind enough to provide info on both bonuses in the text block.
One is a +4 Size bonus.
One is a +4 Racial Bonus.