Thanatokleos
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One of the people I tend to GM for in PFS informed me that he's interested in the Pilum as a weapon for his character, rules for which can be found at: Advanced Player's Guide - Gear (He's going for a general "Roman Warrior" theme with his character.) However, aside from the legality of the weapon in PFS (as far as I can tell, it's legal), he's worried about the cost. 5 gp is a steep price for a single weapon that will be destroyed, should it hit a target.
Furthermore, since it appears to only be treated as ammunition for that purpose, a masterwork Pilum appears to run 305 gp; a cost that seems a bit outlandish for a single piece of nonmagical, nonalchemical ammunition. (If it's meant to be treated as ammunition for cost, that would cost 11 gp apiece and ameliorate but not entirely dismiss some concerns).
In the interest of addressing these costs, I was wondering whether Mending might be used to restore broken (non-magical) ammunition, or whether Make Whole would be the only way to do so. I know of at least one group in my area that uses Mending in this way, and I was wondering if this might be allowed (perhaps even for a masterwork weapon).
My player had specifically asked about using Craft(weapon) to fix it, but unfortunately, the best that could do, I think, is raise money a la Day Job to buy some new ones (though it might be described in downtime as repairing one, for roleplaying purposes).
Anyway, does anyone have any ideas?
| Aureate |
I have no idea about PFS, however if he gets all the parts of the weapon then Mending might work. The problem is that unlike other ammo this is designed to break apart. And it all needs to be there for Mending to work.
Make whole works as mending for this purpose except it can fix the magic of a magic item.
I would suggest that this shouldn't be his primary weapon. As I understand it the fighting style for a Pilum was to throw it to disable your targets defense followed by charging with your gladius (short sword). If he just wants it for flavor he can call a different weapon a pilum and use that weapons stats and functionality. Then he could throw his javelin\spear and not have it break.
Thanatokleos
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Well, Mending does sound promising, then. As I understand Pila, they don't shatter apart in quite the same way as you'd expect from other types of ammunition, so retrieving the pieces should be possible.
(He's actually been using Javelins up until now, but is interested in pursuing a more accurate version of the pilum, since mechanics already exist for it.)
Anyone with PFS standing to make an official ruling about Mending (or the personal experience about a prior ruling) to help me out? He may want to try out the Pilum this weekend if we can find a good solution to the problem of cost.
| KainPen |
note the pilum is only treated as ammo if it hits, the attack misses is still treated as thrown weapon. the whole function of the weapon is to throw it at targets that have shields to make them useable or slow that target down. That 5 gp could end up dropping a targets ac from 1 point to 9 I think is the highest shield bonus you can get with feats and +5 heavy shield. This could end up lasting the whole fight if the shield person never use the standard action to remove the pilum tip from his shield. If they decided to remove it they just lost the ability to attack for the next round. guess what draw another pilum and do it to them again. you can cripple a shield based target with just 5 gp piece of ammo.
use them like this help to have high initiative to be most effective
round 1 throw pilum at shield targets (this is good for full attack and quick draw with several shield targets)
round 2 if pilum was removed repeat round 1 (you just prevent rounds of attack from shield targets and and made them easier to hit for everyone else for a short period of time. win less damage to party. if they targets don't remove the pilum, use javilins in it place and targets stay easier to hit.
rinse and repeated constantly for shield targets if targets have no shield just use javelins. It can be a very effective weapon you just never bother to make it master work or magic. it more effective at just a normal 5gp item / tool. it more effective then a tangle foot bag and cost a 10th of the price. it has a chance to do damage also. if the character is a fighter and take spear group as a weapon group. he gets bonus to hit and damage with it and javelins which makes it even more effective. Efficient Quiver will be that characters best friend get two of them one for javelins and another for Pilunms.
| Gauss |
Mending is usually considered doable. Start with destroyed arrow, cast mending. Viola, you now have a whole arrow.
Now, beyond that yes, you could state that the person needs to retrieve all the little bits. A time consuming process but probably less so than the spell itself.
Personally, I wouldn't bother with a Pilum on a regular basis and I only usually suggest Mending on things like Adamantine arrows.
- Gauss
| Umbranus |
The only problem I see (besides what has already been said) is that his casterlevel (or the casterlevel of the one casting mending) has to be high enough. A pilum has a height of 4lb after all, which means CL4 is needed.
If he uses this tactic to throw his pilum and then go to melee on a regular basis he should check if opening volley feat is PFS legal.
| Eridan |
This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points.
Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.
If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it.
When an object's hit points reach 0, it's ruined.
Mending heals hit points to an object and removes the broken condition. Ammunition is destroyed in most cases as soon as you use it. An item is destroyed / ruined if it has less than 0 hit points.
You cannot heal hit points to a destroyed item -> Mending dont work.
It is not game breaking and it is legal on my table but some GMs will argue in this way (see above).
| Blindmage |
Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities.
If you can get a magical version in some form, you can Mend it, even at 0hp. It seems odd that you can't do the same with mundane objects..since you could fix a broken magical one, which becomes non-magical...
| Eridan |
Magic ammunition (or in general 'items') is better than mundane ammunition. You can use it twice if mending is available. The rules of mending are clear.
Only magic items with 0 hit points or less can be repaired. Mundane are destroyed and lost.
It is not game breaking to allow it but it is not RAW.
| Umbranus |
Magic ammunition (or in general 'items') is better than mundane ammunition. You can use it twice if mending is available. The rules of mending are clear.
Only magic items with 0 hit points or less can be repaired. Mundane are destroyed and lost.
It is not game breaking to allow it but it is not RAW.
Magic ammo loses its magic after being shot once. You can see this in the rules for durable arrows.
But as pilums are only treated as ammo when it comes to being destroyed on a hit this doesn't apply to the pilum.| Aureate |
Mending will not repair a destroyed item.
Ammunition does not get the broken condition if it hits, it gets the "destroyed" condition.
In which case you're out of Mending and into "Make Whole" territory. One spell for each pilum.
Make Whole works "as Mending". I don't see how if Mending doesn't work that Make Whole would.
I think Mending with a sufficient caster level would work just fine.
| PokeyCA |
LazarX wrote:Mending will not repair a destroyed item.
Ammunition does not get the broken condition if it hits, it gets the "destroyed" condition.
In which case you're out of Mending and into "Make Whole" territory. One spell for each pilum.
Make Whole works "as Mending". I don't see how if Mending doesn't work that Make Whole would.
I think Mending with a sufficient caster level would work just fine.
A damaged object remains functional with the broken condition until the item's hit points are reduced to 0, at which point it is destroyed. Damaged (but not destroyed) objects can be repaired with the Craft skill and a number of spells.
CRB pg.174
Mending and Make Whole are able to "heal" magic items as an exception to the above rule. Therefore any magical pilum can be repaired if they become destroyed, but mundane ones won't.
| Blindmage |
Mending and Make Whole are able to "heal" magic items as an exception to the above rule. Therefore any magical pilum can be repaired if they become destroyed, but mundane ones won't.
But of course, once you repair the magical ones one time (with Mending), then they are no longer magical and cannot be repaired again, which is batty.
I think it allows you to repair destroyed mundane objects as well, otherwise, it's gets really weird. it allows you to keep that magical MW sword that's been your Heirloom Weapon that you've carried to hell and back to get enchanted, but was sundered when you used it to prop open that monster's mouth to free your friend, it's lost it's magic, but it's whole again....but if it breaks now you're SOL since it's easier to fix magic than mundane stuff....right...