
Dlast000 |
I'm running an evil campaign, and just finished drawing up stage one. To bind my party I made them all members of the same gang (The Red Skulls)and they got caught after pulling of some sort of heist. Stage one is them breaking out of prison and going to get their hidden treasure. So 3 questions,
1. What should the heist my group pulled off be?
2. What kinda treasure should I have for them at its hidden location (lv 1 or 2 characters)
3.What should I do for stage 2?
Also any good map books out there with lots of cities? I drew up prison blue prints and that stuff now I need maps to map it on

Kolokotroni |

Check out the teaser for Way of the wicked Its free and has some really good ideas on something very similar to what you are going for. Even if you dont want to run that advneture path explicately it can be a good inspiration
In terms of your specific questions:
1. They stole some set of magic items, that help each character individually, but requires them to work together or be used together to work. This will keep the party bound together and will help make sure they continue to work together. One of the biggest pitfalls of evil campaigns is the party tearing itself apart.
2. See above.
3. Heres where way of the wicked comes in. Taking down the good empire might be a fun direction for the game, and you might want to have an evil overlord (leader of the red skulls) to hang over their heads for a while, and again keep them in line and working together.

Mathius |
If you want it to be highly portable then I would go with art objects. You could make it 4' tall vase, light enough for anyone to carry but will not fit in sack or back pack and is fragile. On the other hand you could what the stole represent goods commodity from ultimate campaign. A unit of goods costs 20 GP and could weigh anything from 10 pounds a point up to 25 pounds a point. I would go with 20 pounds a point so each GP weighs 1 pound. The stuff is not fragile but there is a lot of it so they will need a cart or a wagon to move it.
For characters of this level masterwork weapons and armor are nice to find as is straight money or gems. Spellbooks sell well and if you have wizard he will love it. Fine clothes can be another way to go.
As to stage 2, they are late with the boss's cut and now owe him more then what they stole or find out who set them up.

Dlast000 |
If you want it to be highly portable then I would go with art objects. You could make it 4' tall vase, light enough for anyone to carry but will not fit in sack or back pack and is fragile. On the other hand you could what the stole represent goods commodity from ultimate campaign. A unit of goods costs 20 GP and could weigh anything from 10 pounds a point up to 25 pounds a point. I would go with 20 pounds a point so each GP weighs 1 pound. The stuff is not fragile but there is a lot of it so they will need a cart or a wagon to move it.
For characters of this level masterwork weapons and armor are nice to find as is straight money or gems. Spellbooks sell well and if you have wizard he will love it. Fine clothes can be another way to go.
As to stage 2, they are late with the boss's cut and now owe him more then what they stole or find out who set them up.
Haha I know your kind >.> many a time has the sadistic DM made it impossible for things to work out... you keep the game fun =P

Dlast000 |
Check out the teaser for Way of the wicked Its free and has some really good ideas on something very similar to what you are going for. Even if you dont want to run that advneture path explicately it can be a good inspiration
In terms of your specific questions:
1. They stole some set of magic items, that help each character individually, but requires them to work together or be used together to work. This will keep the party bound together and will help make sure they continue to work together. One of the biggest pitfalls of evil campaigns is the party tearing itself apart.
2. See above.
3. Heres where way of the wicked comes in. Taking down the good empire might be a fun direction for the game, and you might want to have an evil overlord (leader of the red skulls) to hang over their heads for a while, and again keep them in line and working together.
How about a set of magic rings that double healing from a full 8 hours of rest but only if everyone sleeps within a certain proximity. You have any magic item ideas?