Weirdo
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Spined Shield wrote:
This +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield's wearer can fire one of the shield's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/×2). Fired spines regenerate each day.
Are the spines also +1 for bashing purposes, or only when fired?
The description refers specifically to a fired spike, but +4430gp on a simple +1 shield seems a bit steep for a 3/day missile attack - I can easily see that also including 2,300gp for a general enhancement bonus on the spikes.