Crafting with Heroism


Rules Questions


Hello, quick question for you guys. Any help is appreciated.
My DM and I are wondering if when rolling my crafting DC check I can add the bonuses from spells such as Heroism..and therefore others like Moment of Greatness which doubles a morale bonus for one attack/save/skill check?

The question arises because of the time limit of Heroism and we're not sure if it needs to be cast for the entire crafting time. And if so am I allowed to cast it multiple times in a day and it still have an effect?..I personally believe the check is literally at the end of crafting, where you are adding the finishing touches to the magic item, thereby allowing spells such as heroism to take effect. I can't point to this as the case or even against this so any help is appreciated.


I would say that multiple castings of Heroism would be needed.

Otherwise, why would anyone not cast/get casted on them:

Borrow Skill (Boost ranks in a given skill)
Polypurpose Pancea (Clarity) (+1 Competence Bonus)
Heroism, Greater (+4 Morale Bonus)
Prayer (+1 Luck Bonus)
Fox's Cunning (+2 Enhancement Bonus)

just prior to a spellcraft check?


Mapleswitch wrote:

I would say that multiple castings of Heroism would be needed.

Otherwise, why would anyone not cast/get casted on them:

Borrow Skill (Boost ranks in a given skill)
Polypurpose Pancea (Clarity) (+1 Competence Bonus)
Heroism, Greater (+4 Morale Bonus)
Prayer (+1 Luck Bonus)
Fox's Cunning (+2 Enhancement Bonus)

just prior to a spellcraft check?

I think that's the point right? to cast these things on yourself to give you a better benefit? I can't point to anything saying this is allowed or disallowed

The only thing I have to go on is the Crafter's Fortune spell which gives you a one time bonus to the craft check.. shouldn't those other effects apply? (minus the luck bonus since they don't stack)


Crafter's Fortune is specific to the Craft skill, not Spellcraft Skill - but that is a technicality.

Masterwork Spellcraft Tools :)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I'd state it has to be in effect for the duration of the crafting processes. I could probably be argued that a bonus you have for a fraction of the total time spent, would get you the same fraction of the bonus to the final check. The crafting check is suppose to represent the entire time spend crafting.

Otherwise I can just see all the farmers in town making all going to to same farmer shrine to touch the masterwork plow, once a week to make their profession check collect their pay (with bonus), then sleep away the entire next week, because it doesn't matter how they do the other 99% of the time.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Blackperoxide wrote:

Hello, quick question for you guys. Any help is appreciated.

My DM and I are wondering if when rolling my crafting DC check I can add the bonuses from spells such as Heroism..and therefore others like Moment of Greatness which doubles a morale bonus for one attack/save/skill check?

The question arises because of the time limit of Heroism and we're not sure if it needs to be cast for the entire crafting time. And if so am I allowed to cast it multiple times in a day and it still have an effect?..I personally believe the check is literally at the end of crafting, where you are adding the finishing touches to the magic item, thereby allowing spells such as heroism to take effect. I can't point to this as the case or even against this so any help is appreciated.

No.. these spells are for momentary checks. Crafting is a long term days long process. These spells are of no use for that purpose.

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