Campaign, No Ranged / Casters ( Fighter build questions )


Advice

Silver Crusade

Hey guys, Soon I'll be starting up a campaign with a relatively small group of people, However for the time being we're all close range or melee classes. Any long-ranged casters/Archers show up or even flyers I'm not sure if we'll be able to do anything about them. I'm playing a Two-Handed Fighter and my stats are as followed.

STR: 20
DEX: 14
CON: 14
INT: 10
WIS: 12
CHA: 7

Of course I can just pick up a bow but with a mere +2 to dex I doubt it'll be very effective. Any suggestions of how I can get ready to deal with long-range?

Liberty's Edge

Doesn't your DM allow ranged Characters or casters, or do you mean, that you just don't want to play them?

But as a Fighter, invest 1-3 feats for a bow, let it be your 2nd Weapon of choice, so you get +hit and +damage for it. With full BAB you still hit - even with 14 DEX.

I would just do the Point Buy 25 (if thats Point Buy?):

STR: 18
DEX: 16
CON: 14
INT: 12
WIS: 12
CHA: 7

For 2-H-Fighting you do not need much feats. As Fighter you get much feats, so a few are easily taken for Utility, for example being an "ok" Archer. Read some guides/post about "Switch Hitter" or "Switch Hitting". It works, or let's say, it's realy effective on Fighters and Rangers.

Greets.

Silver Crusade

They're allowed but we simply haven't picked those classes. I wanted to do a private campaign purely BECAUSE of this character.

Now. I'll work with the character abit and see if that makes it any better. Still open to other suggestions though!

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