Skeletons and Water


Rules Questions

Silver Crusade

I need a clarification on something. I am running "Skull & Shackles" and many players are taking advantage of an unconventional campaign to run characters they wouldn't usually get to. One of them is running a cleric of undeath, creating undead minions. Fine by me as long as he can handle the rules. His first idea after I asked him what sort of undead he needs for tokens for Maptool, he came back and said he is trying to figure out the cost of a skeletal whale with a battering ram attached. Now, the ram is no problem. You can attach a ram to a boat, no reason you can't pay someone enough to deal with an undead whale and attach one to it's snout.

My concern is skeletons in water. Or zombies for that matter. In the end, is there any sort of undead that can still swim that is a base character that just gains the template?

Grand Lodge

The munchkins will say that there is no rule forbidding skeletons from swimming.

I pretty much say that its up to your DM, who might decide to rule on a case by case basis.


Both the skeleton and zombie templates say that you maintain all movement types, with some irrelevant exceptions regarding fly.

It's not just a matter of 'no rule forbidding'. The rules explicitly say a creature with a non-standard movement type keeps it after being zombified/skeletonized.

Silver Crusade

All right, so that answers that. Sweet! I also am recommending that instead of a skeletal whale using a Fast Zombie template. Based on this picture, and going off of the flying rules because without webbing you can't fly, therefore without a tale or other means of swimming, you can't swim, there is just no way it would work.

NOW, another question. A skeleton falls off the side of the boat and goes 1 mile or more below the surface. It is now under approximately 176 atmospheres of pressure. Can it move?


Personally I think skeletons can move anywhere. Their locomotion is obviously magically driven, nor actually physical force.


you do know that the whole moving below the pressure of water is a bit odd, since, gasp, skeletons don't have the ability to move since they lack muscles...right? they are animated by magic, not metabolic process.


So wait you are trying to apply physics, op, to a bunch of magically reanimated bones that do not have any muscles moving them

Just remember it is is because of dragons instead


tcharleschapman wrote:
Based on this picture, and going off of the flying rules because without webbing you can't fly, therefore without a tale or other means of swimming, you can't swim, there is just no way it would work.

Well, obviously, skeletal humans can't walk around. Without muscles, ligaments, and tendons, you can't walk, there is just no way it would work.

Oh, right, except magic.


And dragons

Silver Crusade

Then why give them a strength score?

Using the answer of "Magic" doesn't mean anything. Does that mean that, because of magic, a skeleton can lift more than it's strength score allows? I'm asking this because it will come up.

I've posted this under rules looking for a clarification. If you can clarify without being condescending, I would appreciate it.


The magic that empowers a skeleton grants it limited abilities. There's only so much necromancy stuffed into those bones, after all.


tcharleschapman wrote:

Then why give them a strength score?

Using the answer of "Magic" doesn't mean anything. Does that mean that, because of magic, a skeleton can lift more than it's strength score allows? I'm asking this because it will come up.

I've posted this under rules looking for a clarification. If you can clarify without being condescending, I would appreciate it.

The rules for magically animated skeletons means that it can lift what its strength score allows according to the rules, because in this universe that's how skeletons work, despite the fact that they couldn't lift anything at all in our world.

Similarly, the rules for magically animated skeletons means that it can swim at what its swim speed allows according to the rules, because in this universe that's how skeletons work, despite the fact that they couldn't swim at all in our world.

I believe that was the point trying to be made.


They have a strength score to know how much damage they do!
How many G's can a skeleton take before it passes out since it doesn't have a CON score?


Sorry op you are GM'ing mythbusters and I am GM'ing dragons

Silver Crusade

Thanks Ximen! Appreciate it!


tcharleschapman, you asked your question and was given the rules answer but instead of accepting that you posted that you would ignore it and house rule that skeletons cannot swim based on an unrelated rule and upon real world skeletons. That is what opened the door to the subsequent comments regarding "it's magic".

You have your answer, except for flying, a skeleton retains all movement types of the original creature.

If you wish to make and post house rules regarding the answer then I suggest you take it to the house rules forum.

- Gauss

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