Felix Gaunt
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| 2 people marked this as FAQ candidate. 1 person marked this as a favorite. |
Title says it all, trying to find a definitive ruling on when they should be going. Personally I'd think it's their own initiative roll modified by their initiative score, but since this is for PFS (looked on the PFS board, no answer) I need the actual ruling and not "Well it depends on the GM". I find it hard to believe that there isn't a ruling for this already given how important a question it is.
Starglim
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They have their own initiative, but most often act at their owner's command, so the companion should delay for orders if it goes first. If an animal went around with a constant order to attack creatures or do other game-relevant things without further command, as a GM I would want to know about that.
For most combinations it makes sense to roll once with the lowest modifier between them, edit: but I might give a player the option of rolling separately if he had built his PC's initiative substantially higher than the companion's.
| awp832 |
| Rynjin |
Rynjin, can you quote this rule for me?
I also allow the ranger/druid and pet or wizard and familiar to share initiative.
I am surprised that this is not the correct way to do this, as every GM, including myself, has always done so.
Well it's not a separate rule per se, besides the rule that every creature goes on its own Initiative count.
"At the start of a battle, each combatant makes an initiative check."
The Eidolon/Animal Companion/Familiar/Summon/Whatever is a combatant. therefore it makes an Initiative check at battle start.
| Maezer |
The only creature that has its initiative altered by the controller is the mount. As there are no special rules regarding Familiar/Eidolon/Animal Companion initiatives they follow the standard rules and as they are combatants they make their own initiative checks.
| Xaratherus |
If you need any additional affirmation, they clearly state this in the Animals and Their Tricks blog from earlier this year.
To respond to an earlier statement: I've also invariably seen GMs have familiars and companions go on the player's initiative as well. However, they still have their own unique 'turns', so even though they go on the same initiative count, their actions are wholly separate from the character's.
| Mojorat |
I was under the impression in most games familiars/companions/eidolon went ont heir controllers turn? Why because it creates a logistical headache that really degrades fun.
You end up just repeating hold actions and going on the same turn anyways repeatedly. Its also easier for the players and Dm to track.
Felix Gaunt
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I think like was stated previously a lot of GM's have the Companion go on the PC's turn because it's easier. Not right, but easier. It can also really skew things if say the PC has a +15 Init and their Companion has a +0. Kinda like "Oh look my Eidolon goes at 30 Init, he kills...everything." lol I'm glad that it has been stated quite clearly what is correct so there isn't any confusion. Granted if you're doing a home campaign and not PFS I imagine the GM/Group can do whatever they want! :D
Felix Gaunt
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Yeah they are PFS GM's. I've put forth the logic we reviewed in this post and they are still saying it's GM's decision and most (if not all) of them appear to lean towards using the PC's initiative and not having separate ones. While I don't want to get into an argument with them I prefer to follow the rules, especially when they a) make sense and b) provide needed balance. I've poured over various posts looking for any of the powers-that-be posting about it but they haven't, which I suspect is because there isn't a need given all the information out there.
Felix Gaunt
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The exception to all this is mounts. The core book explicitly says that mounts go on their rider's initiative
This is the perfect time for me to use one of my favorite adage's "You can take a horse to water, but you can't make it drink." lol
I shall continue to fight the good fight and convince people that they go separately (ie separate initiative rolls, along with their respect init scores added in), but it may be a losing battle until a Paizo person definitiely states it in bold red text. :P
Oh if you think this is FAQ worthy feel free to hit it at the top! :D
| Xaratherus |
Yeah they are PFS GM's. I've put forth the logic we reviewed in this post and they are still saying it's GM's decision and most (if not all) of them appear to lean towards using the PC's initiative and not having separate ones. While I don't want to get into an argument with them I prefer to follow the rules, especially when they a) make sense and b) provide needed balance. I've poured over various posts looking for any of the powers-that-be posting about it but they haven't, which I suspect is because there isn't a need given all the information out there.
Point them to the link that I showed above - the "Animals and their Tricks" blog?
That was written by Mike Brock, the PFS coordinator.
Druids and other classes with the animal companion feature get a +4 circumstance bonus when handling their own companion from the Link class feature. This also allows them to handle an animal as a free action, or use a move action to push the animal. Keep in mind you may still only perform the free action on your turn, so even if your animal wins initiative, it's not going to automatically do what you want before can you order it.
If your animal companion is supposed to go on your initiative, how does it beat you on initiative? :P And if they won't take the word of basically the God of PFS, then I'm not sure what to tell ya...
RedDogMT
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Hey Felix, if your PFS GMs are saying that characters and companions go simultaneously, they are actually incorrect. Strictly speaking, they each have their own initiative.
Remember, a companion takes his orders from the character on the character's turn. If the companion wins initiative, he would have to hold his action until the character's turn to get an order. Alternately, if the companion looses initiative, the character gives the order on his turn, but the companion does not perform the action until the companion's turn.
It is just so much easier to have the character's and companion's initiative at the same time. Yes, it does not follow the rules, but it is something that most players and GMs are ok with.
PS: Mike Brock has a lot of sway in paizo. He is much more than the "PFS Guy", so his opinion is quite credible.
Felix Gaunt
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Yeah I agree with both of you (Xaratherus and RedDogMT) that by the rules they go separately but I seem to be getting mild resistance from my PFS group on it. lol It appears that it's not that they are willingly ignoring the rule for the sake of expediency (which I could understand) but they actually believe that they should go simultaneously despite my best attempt at convincing them otherwise. I've kinda hijacked the Blog post from Mike Brock (link here) and put forth my best logical attempt at stating that they go separately, but to no avail! lol
If this wasn't for PFS then obviously the discussion would be moot since the GM can change it as they see fit (which is fine).
Felix Gaunt
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Hah I'm not going to do that, worst case scenario they just keep doing it their way and I do it mine. I mean they aren't willfully ignoring the rule because they don't like it, they're just doing it because they think they are right (which I can respect). I'm just trying to use logic and the rules to convince them otherwise, neither of which appears to of swayed them. lol I'm not upset about it or anything, just trying to correct what I saw as a somewhat unbalancing mistake in rule interpretation. Thanks for the for the suggestions and input I've gotten in this thread, while I came into it not quite sure of the answer I've left it with an answer and new knowledge of the rules. :)
| Rynjin |
They ARE willfully ignoring the rule because they don't like it.
There's direct rules text and a quote from Mike Brock telling them they're wrong and they are ignoring it because it does not suit them.
That is not a good quality in a PFS GM. If they cannot follow the rules, they should not BE PFS GMs.
Felix Gaunt
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I am 100% sure it's not because it doesn't suit them, but because for some reason that I have yet to fathom (working on it!) they wholeheartedly believe (rule wise) that they should go simultaneously on the PC's init. I suspect it's because almost every GM ever has done it that way and therefore it's just assumed that's how it should work. Unfortunately for some reason even the Blog post was unable to dissuade them of this belief. The VL of the area reads our boards and if he feels like he needs to rule on it I imagine he will, until then I'll just keep doing it my way and they'll do it theirs. At the end of the day it's just a game and while I think I'm right it's beyond my abilities to change their perception of the rule. So I let bygones be bygones and move on. :P
FLite
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FLite wrote:The exception to all this is mounts. The core book explicitly says that mounts go on their rider's initiativeThis is the perfect time for me to use one of my favorite adage's "You can take a horse to water, but you can't make it drink." lol
That should be:
"You can lead a horse to water, but you can't make it drink on your initiative." lol