Advise for an Inquisitor / Cavalier Character Build


Advice


I’ve started a gnome inquisitor (lvl 1, Domain: Law, SubD: Inevitable) in a third-party/homebrew campaign. As I close in on my next level, I am playing around with the idea of dipping into Cavalier to help out with the painfully low land speed and give a little bit of front line versatility.

I was thinking of going Inquisitor 17/Emissary Cavalier 3 (Order of the Seal) with a Bodyguard wolf mount. This will give me the following:

- Challenge: Unless I am reading this wrong, it's basically another Judgment at lvl 2.
- Mount: The mount comes with a lot in the beginning:
- Shared Vigilance: Bonus to Perception and Sense motive
- Tenacious Guardian: Could be pretty handy to get out of tight spots.
- Mounted Combat: Roll again to get hit every round doesn't seem that bad.
-Order (of the Seal): I will take a little interpretation of the rule as to mean “where ever I deem the location to protect” (i.e. “I will protect this room of all things evil!”); this will give another bonus at lvl 2 (or lvl 4, if I alternate lvls).

This would obviously slow down my progress in Inquisitor a little bit and I would lose:
- A teamwork feat
- One Judgement/day
- True Judgement
- A handful of upper lvl spellslots

I know most feel that dipping isn’t worth it in the long haul. But, this set up seems fairly strong in lower/mid lvls. This is also a homebrew with no guarantee that we will ever see higher levels.

So the question is to experienced players, would I really be hurting myself in long run, if I went this way?


Not a single response? No one has an opinion about this build?

I have a hard time believing I stumped you guys! I would love to hear some input from other players.


You mount is not going to be leveling up with you so at higher level it will be useless. You could simply buy a ridding dog for almost the same effect.

Delaying all you class abilities including spell progression, judgments and bane for a once a day circumstantial bonus is a bad choice.

Wearing heavy armor means you lose stalwart which is not a good trade.

Losing the spell progression hurts more at early levels than anything. You have limited number of spells so waiting an extra couple of levels to get them really weakens you.

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