What Alchemical Items / Potions / Oils should I get next for PFS?


Advice

Sovereign Court

First, some background information:

Last night I went through a low level adventure with my Barbarian 1 / Monk 1. The other players at the table was a Bard, Rogue, Sorcerer, and Druid.

Near the end of the adventure, we went into a building, and we set off a trap. The building promptly erupted in flame, and we frantically tried to put out the fire; no one had Create Water memorized.

As the fire raged, it started to fill with smoke. We all had to start making Fort saves, or lose our action. I failed two saving throws, and was starting to get annoyed; it looked like it might be a TPK.

Finally, I made a saving throw, and popped into my mouth the Air Crystals I had. The GM was like "You have Air Crystals?! Maybe it won't be a TPK after all!"

Since I had a spare Air Crystals, I gave it to another party member, and we were able to get the items out of the building, and saved everyone else. I single-handedly saved the entire party, all due to an Alchemical item.

I always knew that these items could help out adventurers, but I never thought in my wildest dreams it would save me from a TPK.

This link has the character's current items: Nisha the Merchant

What other Alchemical/Potions/Oils/Other items should my character get?

Items I'm currently planning on:
- Potion of Invigorate
- Potion of Remove Sickness
- Skeleton Key
- ?


Bladeguard
Potion of Feather Step
Potion of Delay Poison
Vermin Repellent

Sovereign Court

Lamontius wrote:

Bladeguard

Potion of Feather Step
Potion of Delay Poison
Vermin Repellent

Ooh, all great suggestions.

- Potion of Invigorate
- Potion of Remove Sickness
- Skeleton Key
- Bladeguard
- Potion of Feather Step
- Potion of Delay Poison
- Vermin Repellent

Anything else I'm missing?


You have a great start, based on what I looked at on your character. A number of things I usually suggest first you already have covered, such as Potion of the Touch of the Sea, Smelling Salts, Air Crystals, etc.

After the things on your current list, I think you are going to be good for another level or two.

In the meantime, that will entail saving for more expensive items to deal with more advanced situations...Invisibilty, Domination/Confusion, Flying creatures, etc.

The one item that has now saved the lives of myself and/or my party twice on two different PFS toons (that one is for you, BBT) is the Elixir of Spirit Sight.

1,000gp a pop, but oh man is it worth it.

Sovereign Court

Good to know. Thanks for the help Lamontius.

At this point, I'll probably save cash to get a Cloak of Resistance +1, and then the rest will get saved for other useful items, such as a Potion of Invisibility, Potion of Fly (probably using PP for it).

And yeah, Elixir of Spirit Sight can be useful when the situation comes up. Definitely will need to pick me up one of those later on.

Silver Crusade

Smelling Salts are super cheap, and a great way to interrogate prisoners without wasting healing resources to wake them up. Also works on fellow party me,bets, perhaps to get the cleric up for a channel.

Potion of Touch of the Sea (preferably in a potion sponge) for those times you have to fight underwater.

Potion of Suppress Charms and Compulsions, in case you get confused, chug it when you roll "act normally" , or force-feed a suggested or Held ally.

Potion of Remove Fear, probably best taken pre-emptively, but can also be used on an ally.

Potion of Remove Paralysis (also works against the staggered condition, like Slow).

Soothe Syrup helps against nausea.

Vermin Repellent forces insect swarms to make a Fort save to attack you, and helps ward off malaria mosquitoes and such.

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