Archaeologist Bard looking for some advice on rogue tricks


Advice

Liberty's Edge

I'm having a great time with my archaeologist bard in PFS. She's just hit level 4, and can take her first Rogue Trick.

Now, this character views herself as a rogue who happens to know a lot of stuff, and doesn't sneak attack. She is a skill monkey who took Weapon Finesse and the Dervish Dance feat to do some decent damage in combat, and likes to use skills, smart tactics and positioning, and the occasional immediate spell to help out her party survive.

I'm wondering what to take for her first rogue trick. Here are the options I've been considering:

1) I could go for Weapon Training (scimitar) or a Combat Trick like Combat Reflexes or Dodge, which would be solid choices but not terribly exciting.

2) Trap-spotting is definitely in her wheel-house, but since my partner and I generally move through dungeons at half-speed, using detect magic, detect evil, and taking 10 with my Perception for traps, it might not make much of a difference.

3) Resiliency is a once a day boost of level # of temp hp in case I go negative. There seems to be a lot of variation in whether people think that is amazing or useless. It's certainly a unique ability, though!

4) Or for something completely different, there's the Ninja Trick 'Wall Climber.' Now, as a friend of a paladin in full armor, a grappling hook and knotted rope is her best friend. But I'm wondering what clever uses she could make of a 20' climb speed, in or out of combat.

Thoughts? Opinions? Am I missing any tricks that would be fantastic for her?


Having a climb speed opens the table top to the third dimension. It is a lot like flying. No more rolling casual climb checks, you are like James Bond in the opening of the new Casino Royale. It creates a lot more options where ever you are woods, town, underground, etc.

If you are already doing #2, then my vote is #4.

cheers

RPG Superstar 2012 Top 32

i'm a fan of the wall climber trick- having a climb speed gives you some fun and creative options for flanking or otherwise gaining good positions in combat (and i believe lets you keep your Dex bonus to AC while climbing)... though, with only two PCs choices that are solid but not exciting may be the best way to go (combat reflexes could potentially be a huge damage bump as you'd go from 1-2 att/round to 1-5ish if enemies are foolish enough to provoke that often)

Liberty's Edge

Oh, we're playing PFS, so there are always 5 or 6 random people at the table. I just always play with my partner, who's a paladin in her current incarnation.

Combat Reflexes does get tasty against stupid enemies, and I have the 18 dex to take advantage. Wall Climber just sounds so entertaining!

RPG Superstar 2012 Top 32

i always think that the best advice is "have fun"- what's the point of making a character that lasts forever if its not fun to play? if wall climber sounds like more fun to you just take it! if you find that you wish you were doing more damage you can always take a combat feat @5th ;)

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