| Jade, The Ever Weary |
It is a full round action, but that means it normally comes out at the end of the round and still can act. Since we are in block initiative, it will still attack before the cloud gets to go again. But it is your call as a GM how you want to run it.
Jade senses the urgency of taking down the elemental so that she can help her friend. She tries once more to lash out with her dagger before taking a 5 foot step away from it.
Attack: 1d20 + 0 ⇒ (2) + 0 = 2
Damage: 1d4 + 0 ⇒ (1) + 0 = 1
I suck again...At least it wasn't a fumble.
| Jade, The Ever Weary |
You are disabled and dying at the moment. You now get a chance to stabilize on your next turn. Here is some info on that: Stabilizing
| Teskin Lightbringer |
summon monster That's the link. The text states that the creature comes out immediately and acts on my turn.
| Alathar Briarfell |
The summoned monster appears immediately once the spell is cast, but it takes until just before the start of your next turn to finish casting, and if you take damage in the meantime, you have to make a concentration check or lose the spell. 1 round casting time, Concentration
Alathar looks from the fallen alchemist to the cloud. "Who'd have thought a cloud could hit so hard?"
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
| Seamus Greenbottle |
Thanks Alathar. I misspoke when I said "full round action." That's what I meant.
Alathar's arrow improbably sinks into the cloud, which turns its attention toward him. It flies in a rage, attempting to knock the bow from his hand.
The cloud slams into Alathar, but he is able to hold onto the bow.
| Jade, The Ever Weary |
Wish I would have put a rank into heal...and mabe bought a healer's kit. Wasn't thinking.
Watching the cloud streak by to attack Alathar, Jade sees this as a chance to bandage Kalarra. Ripping cloths for rudimentary bandages Jade attempts to give Kalarra first aid.
Heal Check: 1d20 + 2 ⇒ (5) + 2 = 7
/sigh. Sorry, Kalarra, I tried. :( Though with that roll, a healer's kit and a rank with class skill bonus still would have failed.
| Teskin Lightbringer |
I'm guessing that meant the eagle attacks missed?
Teskin directs the Eagle to attack the cloud again, after which it breaks for the sky and then vanishes. Teskin follows up the eagles attack with an acid splash.
talon attacks: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (10) + 3 = 13
acid splash: 1d20 + 4 ⇒ (10) + 4 = 14
damage Talons: 1d4 ⇒ 11d4 ⇒ 4
damage Acid: 1d3 ⇒ 2
| Seamus Greenbottle |
See Alathar's post above—casting Summon Monster has a 1 round casting time, and so the eagle doesn't appear until the start of this turn, because you're just now finishing the casting.
Appearing from nowhere, an eagle bursts into view, screeching and attacking the cloud. It sinks its talons into the cloud, and with a crack of electricity, the cloud fades from existence.
We are now out of combat, but we have a dying character, so please stay in initiative order, at least until she stabilizes. Kalarra can make another stabilize check, this time at a -3.
| Teskin Lightbringer |
I'm guessing that meant the eagle attack missed?
Teskin directs the Eagle to attack the cloud again, after which it breaks for the sky and then vanishes. Teskin follows up the eagles attack with an acid splash.
talon attacks: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (4) + 3 = 7
acid splash: 1d20 + 4 ⇒ (8) + 4 = 12
| Teskin Lightbringer |
Um, not sure what happened with rhe double post. Oh, I still read [past tense] that as you cast it, the creature acts on your current round, but you have to hold concentration through the round. Also, how do you feel about pouring a potion down the unconscious Kalarras throat?
| Jade, The Ever Weary |
If only my healing wasn't a 1/character. I think I should have took cure light wounds instead of waiting to get it for free at 4th level from hedge witch. Unless I read it wrong and I get it for free starting at 1st but it just replaces my 4th level hex. If that is the case, I left one slot open and can spend 15 minutes to prepare it.
| Jade, The Ever Weary |
Very good to know. Thanks! Let's hope this works better than the hex did.
"Here let me try this. Afterwords, I will need a moment to prepare another spell."
Jade uses the magical energy prepared for her mage armor spell to spontaneously cast Cure Light Wounds on Kalarra.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
If not pressed for time, Jade will spend the next 15 minutes preparing another mage armor spell.
| Seamus Greenbottle |
Sorry folks, I'm back.
You enter another room, in which a single iron lever protrudes from the wall next to the door in this otherwise empty chamber's west wall. To the east, a ten-foot-wide hallway curves to the north.
This room is mostly square, about 40 feet in either direction.
A four-armed, tripedal statue made of metal blocks access to the eastern corridor. A large, metallic key floats in the air net to it. When you enter the room, the statue whirs to life and speaks in a tinny voice:
"Please present the crest for passage."
| Seamus Greenbottle |
Upon the display of the crest, the statue moves aside, allowing passage to the room beyond.
Normally I would have you fight this anyway, but it seems like this is a really easy encounter to overcome without combat. The crest is obvious in the other room, and even if a party doesn't bring it the first time, the guardian doesn't attack, but merely defends the door, so a party could just go back a retrieve it. Just FYI.
| Seamus Greenbottle |
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Alathar Fort Save: 1d20 + 1 ⇒ (9) + 1 = 10
As examines the bars and chests, an eerie figure emerges from the tunnel, and lunges out at Alathar with its long, sharp teeth, but misses wide of the elf.
Kalarra: 1d20 + 5 ⇒ (19) + 5 = 24
Jade: 1d20 + 7 ⇒ (13) + 7 = 20
Teskin: 1d20 + 11 ⇒ (19) + 11 = 30
Eerie figure: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Order
Teskin
Kalarra
Jade
Eerie Figure
Alathar
Kalarra
|
Man that's not going to work to good, because that would leave my attack at a -1 so if you don't mind I would like to retract my previous post and replace it with this one.
Kalarra pulls out a strength mutagen and gulps it down. +2 strength, +2 natural armor, -2 Intelligence for 10 minutes per level
| Seamus Greenbottle |
Teskin's spell goes wide, the figure barely seeming to notice. Single-mindedly, the eerie figure moves toward Alathar, reaching out once again with its sharp claws.
Damage 1: 1d6 + 1 ⇒ (1) + 1 = 2
Alathar Fort save: 1d20 + 1 ⇒ (16) + 1 = 17
Attack 2: 1d20 + 3 ⇒ (6) + 3 = 9
Damage 2: 1d6 + 1 ⇒ (2) + 1 = 3
Alathar Fort save 2: 1d20 + 1 ⇒ (14) + 1 = 15
Alathar feels one of the claws sink into his skin, stinging as it tear at his flesh.
Alathar takes 2 damage.
| Seamus Greenbottle |
Jade's attack goes wide, but both Kalarra and Teskin are able to damage the eerie creature.
Attack 1: 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1: 1d6 + 1 ⇒ (4) + 1 = 5
Paralysis Fort Save: 1d20 + 0 ⇒ (7) + 0 = 7
Disease Fort Save: 1d20 + 0 ⇒ (12) + 0 = 12
Attack 2: 1d20 + 3 ⇒ (20) + 3 = 23
Damage 2: 1d6 + 1 ⇒ (5) + 1 = 6
Paralysis Fort Save: 1d20 + 0 ⇒ (20) + 0 = 20
Attack 3: 1d20 + 3 ⇒ (7) + 3 = 10
Damage 3: 1d6 + 1 ⇒ (5) + 1 = 6
Paralysis Fort Save: 1d20 + 0 ⇒ (13) + 0 = 13
Crit Chance: 1d20 + 3 ⇒ (9) + 3 = 12
The figure lunges out at Jade, but only one claw connects, sinking into her skin.
Jade takes 6 damage.