Improvised Weapon Group?


Rules Questions

Grand Lodge

Is there a Fighter Weapon Group, for the purposes of Weapon Training, for Improvised Weapons?

I know there are odd groups like "Tail attachments", so I am curious.


No. But there should be. It's own group perhaps?


The Corsair Fighter archetype adds the Pirate weapon group. Sadly, the pirate weapon group does not let you get weapon training bonuses when wielding pirates with Body Bludgeon.


Lurk3r wrote:
The Corsair Fighter archetype adds the Pirate weapon group. Sadly, the pirate weapon group does not let you get weapon training bonuses when wielding pirates with Body Bludgeon.

That was probably an oversight and I can see it being making the errata any day now.


blackbloodtroll wrote:

Is there a Fighter Weapon Group, for the purposes of Weapon Training, for Improvised Weapons?

I know there are odd groups like "Tail attachments", so I am curious

Hmm...this leads to something that I have been wondering for a while: if you had weapon focus (club), and you used an improvised weapon that was treated like a club, then would the weapon focus apply?

If so, then you should just take the hammers and either the double or monk training groups since and that would cover all improvised weapons (light hammer, club, and quarterstaff).

Grand Lodge

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Well, there is this under the Weapon Training entry of the Fighter:

PFSRD wrote:
Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):

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