| Jeff Clem |
I'm playing a Nimble Guardian and Master of Many Styles monk/ Druid
At 7th level a Nimble Guardian get ability to change into a
Guardian Feline (Su)
At 7th level, a nimble guardian can transform himself into a feline creature by spending 2 ki points. The effect lasts for 1 hour or until the nimble guardian changes back. Changing form (to animal or back) is a standard action and does not provoke an attack of opportunity. The chosen form must be some form of feline (cheetah, lion, etc.). This ability is otherwise identical to beast shape II. At 9th level, this ability functions as beast shape III.
This ability replaces wholeness of body.
A Master of Many Styles gets
Bonus Feat
At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.
This ability replaces a monk’s standard bonus feats.
I've selected
Janni Rush style feat
When you leap to the attack, your blows are like bolts from on high.
Prerequisite: Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Benefit: While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against the designated opponent, a hit allows you to roll the unarmed strike’s damage dice twice and add the results together before adding modifiers (such as from Strength) or extra dice (such as precision-based damage or dice from weapon abilities). The extra damage dice are not multiplied on a successful critical hit.
I all so have the Feral Combat Training (Combat) feat.
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Prerequisite: Improved Unarmed Strike, Weapon Focus with selected natural weapon.
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.
So my question is if I'm in tiger via wild shape or Guardian Feline ability form do I get to roll the damage dice twice for all the attacks due to pounce?
| Jeff Clem |
not to all, no. Feral Combat Training only affects one type of natural weapon (bite or claw in the case of felines). Whichever you chose gets double dice but the other attack(s) does not.
Feral Combat Training (Combat)
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Prerequisite: Improved Unarmed Strike, Weapon Focus with selected natural weapon.
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.Now I have weapon focus with both claws and bite.
I have weapon focus for claws and bite, would that apply to both types of attacks or would I need to get Feral Combat Training as well?