| Apocalypso |
I'm building a (sylph) sky druid for an upcoming homebrew nautical campaign.
Other characters are undine monk, half-orc barbarian, human ranger, and ? bard.
I'm leaning towards the Winds domain instead of the (Roc) animal companion, as we have lots of melee and are short on blasting.
So far I've come up with S10, D15, C10, W17, Ch12 (20 pt build)
Racial Traits:
Elemental Affinity Air (+1 CL) vs Air Insight (+2 rounds to summons)?
Thunderous Resistance (sonic res 5) instead of Elec Res 5. Get Elec Res 10 at 6th level.
Sky Speaker (speak with air animals) instead of Feather Fall. Get perma feather fall at 2nd level.
Traits:
Gifted Adept: Call Animal, +1 CL
Reactionary ??
Feats:
Spell Focus: Conjuration, on my way to Augment Summons.
I expect we'll get to mid-levels (8-12), so I don't really want to build out to 20th.
But I would love suggestions on good weapons, spells, summons, wild-shapes, feats, etc for a nautical campaign. Thanks in advance for the help.
| Cass_Ponderovian |
I played one once and what I did was wild shaped into small flying animals and flew above combat. I could blast easily whilst still being a difficult target for ranged characters. If you give yourself decent stealth and perception you make an amazing scout.
I would suggest looking into the Feather subdomain. It gives a massive bonus to perception as well as an animal companion that can be used as an additional scout or (jf you wild shape into the same type as your AC) a decoy for fly-by blasting.
| Sphynx |
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I'm building a (sylph) sky druid for an upcoming homebrew nautical campaign.
Other characters are undine monk, half-orc barbarian, human ranger, and ? bard.
I'm leaning towards the Winds domain instead of the (Roc) animal companion, as we have lots of melee and are short on blasting.
I think it's a great idea, especially if you're on boats. Knocking people off boats is nice, and a full BAB for the Wind Blast is sweet.
So far I've come up with S10, D15, C10, W17, Ch12 (20 pt build)Racial Traits:
Elemental Affinity Air (+1 CL) vs Air Insight (+2 rounds to summons)?
Have you considered Breeze Kissed? +2 rounds is surely sweet, but you'll be flying doing ranged bull rushes, and most likely drawing the ire and fire of archers below...
Guess it depends what sorts of summons you have planned of course.
Thunderous Resistance (sonic res 5) instead of Elec Res 5. Get Elec Res 10 at 6th level.Sky Speaker (speak with air animals) instead of Feather Fall. Get perma feather fall at 2nd level.
Just a reminder... Whispering Wind is also sweet for someone that can and will be summoning fogs and clouds. :P (speaking of, don't forget the Feat of Cloud Gazer for when you're in those conditions)
Traits:
Gifted Adept: Call Animal, +1 CLReactionary ??
Feats:
Spell Focus: Conjuration, on my way to Augment Summons.I expect we'll get to mid-levels (8-12), so I don't really want to build out to 20th.
But I would love suggestions on good weapons, spells, summons, wild-shapes, feats, etc for a nautical campaign. Thanks in advance for the help.
As I'm learning with my Wizard, Fogs (Obscuring Mist) are kickin' when you have Cloud Gazer as a Feat. ;) Especially as a flyer with ranged attacks as a focus.
| soupturtle |
If you're going to play a druid with the Wind domain, I'd definitely have a look at the storm druid archetype as well. If you don't plan to do much summoning, storm druid is definitely better, while if you do plan on summoning a lot the spontaneous summon nature's ally is probably handy to keep, so sky druid is probably better. The theme of the two archetypes seems about the same to me.