Critique Dirty Fighting Ninja Please


Advice


This is a ninja dirty fighting build. Please suggest alternate approaches to this build and some potential traits.

Race: Tengu
Classes: Monk (Maneuver Master 1) / Ninja X
Class Alternatives: Claws (Replaces Swordplay)

Concept: Blinds foes with free action dirty trick combat maneuver (gain through Maneuver Master) and then gains 3 or 4 Natural attacks at full BAB (see below) with sneak attack added against a foe denied its Dexterity. He could also can get 6 attacks taking two unarmed strikes followed by natural attacks at -2 (see below). At 11th, when he can go greater invisibility, he only has to use this strategy when he is made visible through magical means or when he wants to blind the opponent for the benefit of the party.

Starting Stats
(25 point build): Str:10, Int:10, Wis:14, Dex:18, Con:14, Chr:14
(20 point build): Str:10, Int:8, Wis:14, Dex:18, Con:12, Chr:14
(15 point build): Str:10, Int:8, Wis:14, Dex:16, Con:12, Chr:14

Feats / Traits
Traits: DON’T KNOW YET
M1) Agile Maneuver, Improved Dirty Trick
R2) Sneak Attack (6d6), Poison Use
R3) Ki Pool, Finesse Rogue (aka Weapon Finesse) RT, Weapon Focus (Claws)
R4) No Trace +3
R5) Uncanny Dodge, Shadow Clone NT, Weapon Focus (Bite)
R7) Light Step, Vanishing Trick NT, Iron Will
R9) Combat Trick (Multi-attack) NT, Improved Uncanny Dodge, Greater Fortitude
R11) Hidden Blade NT, Improved Iron Will
R13) Greater Dirty Trick

Items: +4 Belt of Dexterity (16K), +2 Amulet of Mighty Fist (16K), +1 AC Red Ioun Stone (Wayfinder +2 to CMB and CMD) (5.5K), +2 RoP (8K), WHATEVER ELSE

Natural Full Attacks: +17/+17/ (1d4 + sneak attack (6d6)) and +17 (1d4 + sneak attack (6d6)); get extra attack during full attack action if using his Ki ability for 4 attacks instead of three.

Normal & Natural Full Attack: +16/+11 fists (1d6 + 6d6) & +15/+15 claws (1d4 + 6d6) & +15 bite (1d4 +6d6); once again he can get extra attack with Ki.

CMB for Dirty Trick = +20

RT=Rogue Talent; NT= Ninja Trick
Blinded - The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any)… All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone...


Driver 325 yards wrote:


M1) Agile Maneuver, Improved Dirty Trick
[...]
R3) Ki Pool, Finesse Rogue (aka Weapon Finesse)

While the Errata/FAQ says that you need Agile Maneuvers for Dextrous Combat Maneuvers except for trip/disarm/sunder (sunder??? really?), the explanation of that Errata should imply that Dirty Tricks shoud count under finessable combat maneuvers, too...

Kicking Dirt into somebody's face is an ~ unarmed touch attack and unarmed attacks count as "light weapons".
Comparing Dirty Tricks to Bull Rush/Shield Bash/Grapple/Overrun, I find it obvious that Dirty Tricks should be finessable, the others not. Steal is already referencing Disarm (finessable) and thus should be finessable itself (even more so since sleight of hand, it's non-combat counterpart, goes off dex).

Dirty Tricks and Steal are both from later books so it makes sense they didn't mention them in that errata?


Didn't you forget the requirements of Light Step? (Acrobatic Steps, Nimble Moves, elf)

Maybe swap out some of those save-boosting feats for Rogue Magic to get True Strike for those monster who feel like resisting your combat maneuvers?

Maybe look into bombs too to shape the battlefield for your party (ruins an archer/casting enemy's day every time).

Also Combat Reflexes and Lunge might be worth considering.


Kyoni wrote:
Driver 325 yards wrote:


M1) Agile Maneuver, Improved Dirty Trick
[...]
R3) Ki Pool, Finesse Rogue (aka Weapon Finesse)

While the Errata/FAQ says that you need Agile Maneuvers for Dextrous Combat Maneuvers except for trip/disarm/sunder (sunder??? really?), the explanation of that Errata should imply that Dirty Tricks shoud count under finessable combat maneuvers, too...

Kicking Dirt into somebody's face is an ~ unarmed touch attack and unarmed attacks count as "light weapons".
Comparing Dirty Tricks to Bull Rush/Shield Bash/Grapple/Overrun, I find it obvious that Dirty Tricks should be finessable, the others not. Steal is already referencing Disarm (finessable) and thus should be finessable itself (even more so since sleight of hand, it's non-combat counterpart, goes off dex).

Dirty Tricks and Steal are both from later books so it makes sense they didn't mention them in that errata?

Yes you are probably correct. I was trying to make a build that would be excepted in PFS as well as outside of PFS. I did not know if PFS GMs might challenge the build.


Kyoni wrote:

Didn't you forget the requirements of Light Step? (Acrobatic Steps, Nimble Moves, elf)

Maybe swap out some of those save-boosting feats for Rogue Magic to get True Strike for those monster who feel like resisting your combat maneuvers?

Maybe look into bombs too to shape the battlefield for your party (ruins an archer/casting enemy's day every time).

Also Combat Reflexes and Lunge might be worth considering.

The light step is a rogue ability.

Will Save with Iron Will and say a +3 cloak of resistance = +13
Fort Save with Grt Fort and +3 CoR = +13
Obviously without both are a +11.

Yes, they may be okay without. I will look into your advice

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