| Cherudium |
I'm trying to figure out the roll of a the dread class in a party however this is proving to be somewhat hard for me as I'm new to Psionic classes. I am also curious as to what Base stats it should have and what kind of fighter it is, it seems like a controller type with limited melee potential. Honestly I've got no idea what I'm doing so any help would be awesome.
http://www.d20pfsrd.com/psionics-unleashed/classes/dread
link to the dread class ^^
| Chengar Qordath |
I would say the Dread is a pretty versatile class, thanks to medium BAB, 6+Int skill points, and 6th-level casting. While you obviously want to pump your Intimidate score up, you've got the points to explore plenty of other skills. Since your casting runs off of Charisma and you get most of the face skills, that's a role you can take for out of combat.
Combat-wise, the dread functions as a melee debuffer and self-buffer. With the right setup, you can leave your opponent with several nasty debuffs from a single attack action. Especially since your auranegates fear immunity and gives a -4 to saves vs. fear effects (which most of your toys are).
| Cherudium |
what would you recommend as far as weapons? right now I'm looking at channeling weapons to use devastating touch on top of a melee attack, but i dont know if i should go with weapon finesse or go with strength and use buffs to keep myself out of harms way(as i only have access to light armor) i was thinking about taking a dip into a class with heavier armor but with nightmare form heavy armor is kind of pointless so im stuck between lower damage melee but higher ac(dex build) or hard hitting but reliant on buffs and take a dip in psionic warrior for better armor, note the second idea would pretty much ignore the nightmare form's potential
im working with 20 point buy by the way and i dont know were to put it other than lots of charisma
| Cherudium |
I would say the Dread is a pretty versatile class, thanks to medium BAB, 6+Int skill points, and 6th-level casting. While you obviously want to pump your Intimidate score up, you've got the points to explore plenty of other skills. Since your casting runs off of Charisma and you get most of the face skills, that's a role you can take for out of combat.
Combat-wise, the dread functions as a melee debuffer and self-buffer. With the right setup, you can leave your opponent with several nasty debuffs from a single attack action. Especially since your auranegates fear immunity and gives a -4 to saves vs. fear effects (which most of your toys are).
thanks for the advice :)
if you'd be so kind as to give your opinion on my other questions relating to dreads that would be awesome
| Chengar Qordath |
I think both builds can be reasonably viable, if you make them the right way. I'd lean a bit towards the dex build, since having a conductive weapon gives you a nice non-strength static bonus to one attack per round. Plus the Dread's debuffing doesn't really need extra strength.
That said, going strength focused does have the advantage of dealing more damage without the feat/enchantment cost of finesses weapons, and there are ways to get decent AC even with only light armor proficiency. Also some buffs like Expansion work far better for strength-based melee than dexterity-based. Remember, you can always take Expanded Knowledge to grab a few powers that aren't on your class list.
| Cherudium |
I think both builds can be reasonably viable, if you make them the right way. I'd lean a bit towards the dex build, since having a conductive weapon gives you a nice non-strength static bonus to one attack per round. Plus the Dread's debuffing doesn't really need extra strength.
That said, going strength focused does have the advantage of dealing more damage without the feat/enchantment cost of finesses weapons, and there are ways to get decent AC even with only light armor proficiency. Also some buffs like Expansion work far better for strength-based melee than dexterity-based. Remember, you can always take Expanded Knowledge to grab a few powers that aren't on your class list.
sorry for asking so many questions and i greatly appreciate your answers
if i go with weapon finesse, should i go Keen and go crit fishing? and would it be a good idea to consider two weapon fighting(i know thats normally NOT a good idea but if im dex based and getting finesse it comes to mind)
also I'm not that face of the party fortunately, i tend to be a bit to chaotic, as we have a ninja and a paladin both of which are very vocal.
| Cherudium |
Chengar Qordath wrote:I think both builds can be reasonably viable, if you make them the right way. I'd lean a bit towards the dex build, since having a conductive weapon gives you a nice non-strength static bonus to one attack per round. Plus the Dread's debuffing doesn't really need extra strength.
That said, going strength focused does have the advantage of dealing more damage without the feat/enchantment cost of finesses weapons, and there are ways to get decent AC even with only light armor proficiency. Also some buffs like Expansion work far better for strength-based melee than dexterity-based. Remember, you can always take Expanded Knowledge to grab a few powers that aren't on your class list.
sorry for asking so many questions and i greatly appreciate your answers
my base stats right now are
STR 12 DEX 18 CON 12 INT 10 WIS 7 CHA 18
Azata blooded Aasimir by the wayif i go with weapon finesse, should i go Keen and go crit fishing? and would it be a good idea to consider two weapon fighting(i know thats normally NOT a good idea but if im dex based and getting finesse it comes to mind)
also I'm not that face of the party fortunately, i tend to be a bit to chaotic, as we have a ninja and a paladin both of which are very vocal.
| Chengar Qordath |
I don't think I'd reccommend two-weapon fighting. Like you said, it's a very feat-intensive style, you don't really get any special bonuses to boost it up, and there are plenty of other good things to spend feats on. Terror Mastery and Touch of Terror are both very nice Dread-specific feats, then there's the standard boosters for an intimidation build like Shatter Defenses, Cornugon Smash, and Dreadful Carnage.
Crit-fishing is a pretty good choice, so long as you pick critical feats that don't grant saving throws (those saves will be a bit too low, since the DC is determined by your BAB). Bleeding and Sickening critical and both good choices: Staggering offers a saving throw, but all the save does is reduce duration, not negate the debuff. Psionic Critical also gives you some straight bonus damage on a crit, if you prefer that.
Another possibility, though very feat intensive and narrowly focused, is to go with a build that lets you use the Broken Dreams Style feat line alongside Feral Combat Training and natural weapons. It takes some work to set up compared to a basic build, but the style gives a free Conductive effect on your unarmed/natural weapon attacks, free intimidate checks, concealment against anyone under a fear effect, and turns all scared opponents flat-footed against you.
Skill-wise, I would say that if face is out, you could get the usual selection of sneaky scouting skills. If your group has a ninja, he probably won't mind having someone else who can sneak along with him to provide some backup.
As for the statline, i'm not a huge fan of the wisdom dump. Sure, you have a good will save, but will saves are important, and a couple big skills (like perception) key off of wisdom too. that said, it's up to you.
One other word of advice: For a character who's going to focus on fear effects, the cruel weapon enchantment is a must.
| GM Arkwright |
Just started playing one, I have one piece of advice you must take: take the Expanded Knowledge feat to gain the Astral Construct power. Ten minutes into the game, the GM threw an Ooze at me and I realized that virtually every single power and terror I had was Mind-Affecting, and that my natural-attacks were no good when I risked massive acid damage and charisma/intelligence damage for every hit. Take Astral Construct so in the event you wind up against something mindless you can create your own mindless beatstick to smash it into oblivion.
I'd also look into some of the archetypes. Fear in Flesh gives you some natural attacks, the ability to get free intimidate checks after a natural attack, and at 4th level a sort of Alchemist's mutagen as a swift action with no drawbacks except that there must be a Shaken fellow nearby. Nightmare Constructor is also decent, giving you an Eidolon to channel your terrors through while you start passing out the debuffs.
If you're going 'plain' Dread, I'd get a Conductive reach weapon and move up next to the fighters and start bashing, delivering some nasty terrors and powers as necessary. Another option is to take Improved Eldritch Heritage: Aberrant to get Long Limbs; extra reach for your Devastating Touch abilities is quite nice.
Good feats are Insightful Terror and Lunge. Good terrors are hard to find, but they're swift actions so it's hard to go wrong. A good item is a Crystal Mask of Dread; +10 to intimidate checks.
| Chengar Qordath |
Just started playing one, I have one piece of advice you must take: take the Expanded Knowledge feat to gain the Astral Construct power. Ten minutes into the game, the GM threw an Ooze at me and I realized that virtually every single power and terror I had was Mind-Affecting, and that my natural-attacks were no good when I risked massive acid damage and charisma/intelligence damage for every hit. Take Astral Construct so in the event you wind up against something mindless you can create your own mindless beatstick to smash it into oblivion.
the Penetrating Fear feat lets you deal with enemies that are immune to fear. Too bad it has level 10 Dread as a pre-req. Aura of Fear also helps, but only within ten feet and only with fear effects, nor other mind-affecting abilities.
| Cherudium |
Did you think perhaps going the Dervish Dance route?
Lets you neglect Str, but still have good damage, and you have a hand free to use your touch attack still.
i considered it however if i go with a two handed weapon(elven curved blade) it costs the same number of feats and less skills to get and with power attack and conductive enchantment dervish dance becomes redundant but thanks for the suggestion honestly i was thing about it for a while