Conditions carrying over


Pathfinder Society

Sovereign Court

I'd like to ask for a clarification to the above situation. In the Guide version 4.3 it seems to very specifically say that

"When playing your own character, all conditions
(including death) not resolved within the scenario
or module carry beyond the end of the adventure.
Likewise, any wealth spent or resources expended
during the course of the adventure are tracked and must
be recorded on the Chronicle sheet."

(It does specify that disease must be cured and does not carry over.)

This seems rather unambiguous, but reading the baleful polymorph thread confused me, as it seemed to indicate just the opposite- that all conditions not resolved within the scenario or module instantly kill your character.

Again, this seems directly contradictory to what the guide says, and is not found in the errata.

So is the guide wrong, and any condition left at the end means death?

Scarab Sages

Any condition that cannot be resolved is now an instant retirement, based on what I have read (If someone else can shed more light, it would be helpful).

However, many conditions can be cleared because of the unknown amount of time in between scenarios. For example, a disease and the damage done by that disease can be cleared by making your fort saves to cure.

Only effects requiring a spell to be removed seem to result in death if you do not "cure" it. Permanent negative levels, curses, etc.

Again, I'm just another person who has read threads. I'm not speaking with the authority of a VO or anything, so I may be mistaken. Just what I have gathered on the matter.

Grand Lodge 5/5

I can see it now. So overjoyed at finishing the mission, I hug my party member (effectively giving us both the grappled condition) and the scenario ends. He and I can no longer play. Hilarious.

Shadow Lodge

Cire wrote:
I can see it now. So overjoyed at finishing the mission, I hug my party member (effectively giving us both the grappled condition) and the scenario ends. He and I can no longer play. Hilarious.

Both characters will fall asleep eventually, ending the grappled condition.

Then you just have to wait for the "unconscious" condition to clear to play again... :P

1/5

Cire wrote:
I can see it now. So overjoyed at finishing the mission, I hug my party member (effectively giving us both the grappled condition) and the scenario ends. He and I can no longer play. Hilarious.

You'd have to play 1 PP for members of the lodge to pry you two apart with a crowbar.

Silver Crusade 5/5 5/55/55/5

Cire wrote:
I can see it now. So overjoyed at finishing the mission, I hug my party member (effectively giving us both the grappled condition) and the scenario ends. He and I can no longer play. Hilarious.

Casts create water and hopes its cold enough

Silver Crusade

Stupid rule

Sovereign Court

So is this a complete departure from the guide, then? If so, that should be stated somewhere official unambiguously (like errata).

It seems like I've played with a number of characters who would now have to be "retired" before we even began our missions. I know I played with at least 2 people whose characters were still raising money to get rid of their last negative level from an earlier death.

They might as well start claiming that even a simple raise dead REALLY costs 24 PP (if your gm is nice and allows 2 standard restorations) or significantly more if they require a greater one.

I guess any low-mid low level ability drain effects are killers now.

Scarab Sages

Yeah, it started with the Baleful Polymorph thread. That thread led to Mike making a ruling that everything not cleared equals death/retirement. So drain and neg levels must be cleared unless the ruling has changed.
And if you need body retrieval, its 29 PA.

4/5 **

The new Guide goes public at GenCon in a couple of weeks, which will hopefully clarify things.


Zauron13 wrote:

Any condition that cannot be resolved is now an instant retirement, based on what I have read (If someone else can shed more light, it would be helpful).

However, many conditions can be cleared because of the unknown amount of time in between scenarios. For example, a disease and the damage done by that disease can be cleared by making your fort saves to cure.

Only effects requiring a spell to be removed seem to result in death if you do not "cure" it. Permanent negative levels, curses, etc.

Again, I'm just another person who has read threads. I'm not speaking with the authority of a VO or anything, so I may be mistaken. Just what I have gathered on the matter.

So not even resolving permanent negative levels will result in retirement? Not sure why that needs to be the case. If you don’t have the PP or the money, I don’t see any reason why a player can’t play with negative levels until they can pay it off.

It’s one thing if you affected from a condition and would die from it without treatment, or even having a curse, but if it only affects your stats but I don’t see why your character needs to be retired.

Scarab Sages

While it seems odd, its part of a blanket ruling made by Mr. Brock in the Baleful Polymorph thread. While it hurts players that can't afford it, it gets people trying to "game" the system.with polymorph spells and such.

Any condition not resolved (cleared may be switched in I believe) results in retirement. This will hopefully be clear in the new guide.

Liberty's Edge 5/5

Everyone, please just wait for the new Guide to see if it has clarification.

Meantime, we must use the ruling from the Baleful Polymorph thread, or just simply don't die or otherwise incur a condition that you cannot resolve.

Silver Crusade 2/5

Andrew Christian wrote:

Everyone, please just wait for the new Guide to see if it has clarification.

Meantime, we must use the ruling from the Baleful Polymorph thread, or just simply don't die or otherwise incur a condition that you cannot resolve.

Actually, as far as I know, unless the ruling is FAQ'd, Errata'd, or in the guide, we don't follow it. Message board postings aren't considered rules, as last I checked. Unless that stance changed? I could be wrong.

Lantern Lodge 5/5 * Venture-Lieutenant, South Dakota—Rapid City

If GM's are aware of a ruling from campaign management on a post, we must abide by it.

Liberty's Edge 5/5

That stance changed well over a year ago soon after Mike came on as Coordinator.

That's why we have a stickied thread for message board clarifications.

And even if the clarification doesn't make it into that particular thread, it still is considered a rule we must follow.

Shadow Lodge

Scott Young wrote:
The new Guide goes public at GenCon in a couple of weeks, which will hopefully clarify things.

Sooner; Mike announced that they'll be releasing version 5.0 of the Guide in a blog post on August 5th, giving people nine days to make any plans they need to for when it takes effect on the 14th.

Silver Crusade 2/5

Andrew Christian wrote:

That stance changed well over a year ago soon after Mike came on as Coordinator.

That's why we have a stickied thread for message board clarifications.

And even if the clarification doesn't make it into that particular thread, it still is considered a rule we must follow.

Somehow, I had managed to miss that. Good to know!

1/5

Yep. Word from Mike, John, or Mark are law.

Sovereign Court

Hopefully it doesn't become law the way it currently is... I understand trying to prevent people from gaming the system, but it seems a blanket ruling this broad isn't the way to go about it.

Why not specify transmutation effects, in addition to effects that can result in death if left uncured? Or, if that isn't enough, specifically EXCLUDE things like negative levels and ability damage that have within them no real obstacle to ever playing that character again.

I suppose at this point that's just my two cents, but it seems to be a common opinion among both board posters and the gaming groups I attend.

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