| Evilserran |
Whips and chains though fun to use, usually suck. This class specializes as a fighter/ranger to fight effectively with such weaponry.
Master Lasher HD d8
LVL BAB Fort Ref Will Special
1 1 2 2 0 Lash Finesse, power lasher
2 2 3 3 0 Entanglement +1
3 3 3 3 1 quick draw
4 4 4 4 1 whip climber
5 5 4 4 1 Sudden Strike d6
6 6 5 5 2
7 7 5 5 2 Entanglement +2
8 8 6 6 2 weapon specialization (lash)
9 9 6 6 3 eye strike
10 10 7 7 3 Thresher, Sudden Strike 2d6
11 11 7 7 3
12 12 8 8 4 entanglement +3
13 13 8 8 4 bonus feat
14 14 9 9 4
15 15 9 9 5 Sudden Strike 3d6
16 16 10 10 5
17 17 10 10 5 entanglement +4
18 18 11 11 6 bonus feat
19 19 11 11 6
20 20 12 12 6 SuddenStrike4d6,Returnstrike
Skill Points at each Level: 5
The lasher’s class skills are Climb, Concentration,Craft, Handle Animal, Heal, Hide, intimidate, Jump ,
Knowledge (dungeoneering),Listen, Move Silently, Perception,Profession, Sneak, Survival , Swim, and Use Rope.
Weapon and Armor Proficiency: A lasher is proficient with all simple and martial weapons, and with light armor and shields
(except tower shields).
Lash is defined as any sort of long whiplike weapon such as a spiked chain.
Lash Finesse: Lasher can use dexterity modifier instead of Str to attack with lashes such as spiked chain or whips.
A lasher may even use a simple rope as an improvised lash dealing d4 damage + str mod
Power Lasher: Lash weapon die size increases by 1 in the hands of a lasher
Entanglement: using the lash for any tripping,grappling or disarming attempts is increased by the modifier.
Whip Climber: Your lash can be used as a grappling hook, for jumping and climbing purposes
Thresher: Strike every enemy in range and is used as a full round action, can still apply tripped,disarmed
Sudden Strike: as ninja skill
Weapon specialization, as the feat, does not need to meet prereqs
Eye Strike : the lasher can attempt to call shot eyes on his target. He gets a single attack at -5 to hit touch ac.
A successful hit requires a fort save = 10+ 1/2 CL + Dex mod. On a failed save the target is blinded for d6 rounds.
If struck in such a way twice during the same combat, the target is blinded permenantly.
Bonus Feat: any feat the lasher has met prerequisites for
Return Strike: Lasher may may a secondary attack at the same BAB used, -5 on any single target hit (not thresher)
| Pupsocket |
-A Fighter can have Whirlwind Attack at level 4.
-The class doesn't do anything about threatening an area
-The class doesn't solve the problem of huge+ creatures being immune to trips.
-The class doesn't have anything that would make it a seperate class, rather than an archetype of Fighter.
All in all, too weak.
| Evilserran |
-A Fighter can have Whirlwind Attack at level 4.
-The class doesn't do anything about threatening an area
-The class doesn't solve the problem of huge+ creatures being immune to trips.
-The class doesn't have anything that would make it a seperate class, rather than an archetype of Fighter.All in all, too weak.
The whip would follow all basic threatening rules.
It doesnt need to solve immune to trips, as it can still grapple/disarm.This class has sudden strike, better saves and the ability to possibly blind opponents permenantly.
How is this not it's own class? It's supposed to be balanced, not break the system. Yes it is close to a fighter, that's kind of the point, part fighter, part melee ranger in it's build. Your statement might as well read "ninja is just a rogue archtype".
| Kolokotroni |
I would like to point you at a 3rd party product. Its called the super genius guide to Martial Archetypes. In particular the Blacksnake Archetype. These archetypes can be added to any class by trading out a suite of abilities. The blacksnake makes any class a whip specialist, including bonuses to trip and disarm, threatening with a whip, being able to damage armored targets, grabing/manipulating objects with a whip, using the whip as part of movement as well as many more abilities.
Its available on the d20pfsrd if you want to take a look (I cant provide a link but you can search for it). I've used it on a number of characters, the most notable was a blacksnake inquisitor, who trade his spellcasting for the whip abilities. If anything it could give you some cool ideas on what to give your lasher.
In terms of your class itself, its not really a pathfinder class. Its a 3.5 class. A fully martial class should get something at ever level, and there needs to be some kind of customization, all your abilities are set. I also think if you want to give the lasher called shots, you should use the actual called shot rules from ultimate combat, and not a separate rule.
| Evilserran |
I would like to point you at a 3rd party product. Its called the super genius guide to Martial Archetypes. In particular the Blacksnake Archetype. These archetypes can be added to any class by trading out a suite of abilities. The blacksnake makes any class a whip specialist, including bonuses to trip and disarm, threatening with a whip, being able to damage armored targets, grabing/manipulating objects with a whip, using the whip as part of movement as well as many more abilities.
Its available on the d20pfsrd if you want to take a look (I cant provide a link but you can search for it). I've used it on a number of characters, the most notable was a blacksnake inquisitor, who trade his spellcasting for the whip abilities. If anything it could give you some cool ideas on what to give your lasher.
In terms of your class itself, its not really a pathfinder class. Its a 3.5 class. A fully martial class should get something at ever level, and there needs to be some kind of customization, all your abilities are set. I also think if you want to give the lasher called shots, you should use the actual called shot rules from ultimate combat, and not a separate rule.
Hm the blacksnake actually looks very cool. ,and is fairly close to what i was going for... I may have to institute some of it's changes into mine, and take it for a play test, as i would still want it to affect spiked chains and the like.
As for called shots, what about a reduction in the penalty to the ultimate combat version say -1 at level 5, -2 at 10th etc?
| Kolokotroni |
I think if called shots are too easy they become problematic, though if you include the additional save its ok. Its just odd that you could hit someone in the eye and then they shake it off somehow. But in general I think called shots are supposed to be difficult because of how much of an impact they can have.