| Jeff Clem |
When you attack with TWF (-2) and Natural attack (-5)are the penalties combined TWF penalty add to the natural attack penelty since it is a secondary attack? I ask because they are melee penalties and all penalties stack.
Penalty
Penalties are numerical values that are subtracted from a check or statistical score. Penalties do not have a type and most penalties stack with one another.
| lemeres |
Two-Weapon Fighting
See FAQ at right for more information.
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
Since your natural attack is neither a primary hand or off hand weapon, I would be inclined to say no, it does not stack. The effects of using a regular weapon and a natural weapon are already factored into the fact that it becomes a secondary attack. TWF just deals with the penalties involved in using multiple manufactured weapons.
| Shimesen |
CRB wrote:Since your natural attack is neither a primary hand or off hand weapon, I would be inclined to say no, it does not stack. The effects of using a regular weapon and a natural weapon are already factored into the fact that it becomes a secondary attack. TWF just deals with the penalties involved in using multiple manufactured weapons.Two-Weapon Fighting
See FAQ at right for more information.
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
you are incorrect sir. you can TWF with natural weapons. alot of people do so. monks are a perfect example of how this is done.
you are correct in that the penalties cannot stack though. TWF with a natural weapon WOULD incur the -2 if it is a primary attack. it would give you an additional attack in addition to all other attacks you have, TWF or otherwise, if it were a secondary natural attack, in which case you would take a -5 penalty. these penalties normally would not stack unless you took the multiweapon fighting feats. but the only way to do this is with a synthisist summoner, or alchemist with 4 arms.
| Thomas Long 175 |
you are incorrect sir. you can TWF with natural weapons. alot of people do so. monks are a perfect example of how this is done.
you are correct in that the penalties cannot stack though. TWF with a natural weapon WOULD incur the -2 if it is a primary attack. it would give you an additional attack in addition to all other attacks you have, TWF or otherwise, if it were a secondary natural attack, in which case you would take a -5 penalty. these penalties normally would not stack unless you took the multiweapon fighting feats. but the only way to do this is with a synthisist summoner, or alchemist with 4 arms.
Sorry but you're incorrect.
1. There is no offhand for natural attack. If you have two claws you get two claw attacks, one with each hand. Despite the fact that you're making 2 separate attacks, one with each hand, you do not take two weapon fighting penalties. Natural attacks do not ever take TWF penalties because you do not "TWF" with natural attacks.
2. If you make an attack with a manufactured weapon and a natural attack it automatically demotes all natural attacks to secondary, aka -5 to hit and half damage.
So no. There are no TWF penalties with natural weapons ever. There are penalties for manufactured weapons with natural attacks but it wouldn't matter if you had 40 arms and 40 attacks and used them all in the same turn. You only take the secondary attack penalties if its a secondary attack or if you use a manufactured weapon with a secondary attack.
| lemeres |
Shimesen wrote:you are incorrect sir. you can TWF with natural weapons. alot of people do so. monks are a perfect example of how this is done.
you are correct in that the penalties cannot stack though. TWF with a natural weapon WOULD incur the -2 if it is a primary attack. it would give you an additional attack in addition to all other attacks you have, TWF or otherwise, if it were a secondary natural attack, in which case you would take a -5 penalty. these penalties normally would not stack unless you took the multiweapon fighting feats. but the only way to do this is with a synthisist summoner, or alchemist with 4 arms.
Sorry but you're incorrect.
1. There is no offhand for natural attack. If you have two claws you get two claw attacks, one with each hand. Despite the fact that you're making 2 separate attacks, one with each hand, you do not take two weapon fighting penalties. Natural attacks do not ever take TWF penalties because you do not "TWF" with natural attacks.
2. If you make an attack with a manufactured weapon and a natural attack it automatically demotes all natural attacks to secondary, aka -5 to hit and half damage.
So no. There are no TWF penalties with natural weapons ever. There are penalties for manufactured weapons with natural attacks but it wouldn't matter if you had 40 arms and 40 attacks and used them all in the same turn. You only take the secondary attack penalties if its a secondary attack or if you use a manufactured weapon with a secondary attack.
No sir, you are incorrect....wait...no that one was right. Sorry, got caught up in the moment.
So for a bit of expansion on #2 there, we must remember that while the natural attacks become secondary (with all the penalties that entails) the manufactured weapon is in fact unaffected. So for the most part, natural weapons exist in their own little world outside of the rules for manufactured weapons.
Unless you get them to flurry. I'll admit, it is possible to do if you get feral weapon training and get them treated like unarmed strikes (which straddle the line between the categories), but for the most part it doesn't normally come up. It certainly would not apply to Jeff Clem's situation, since he wants to use TWF and get the extra natural attacks. You can't do that with flurry. The claws (or whatever natural attack you choose) only replace the normal unarmed strikes. But I am unsure about how useful this might usually be.Most people take feral weapon training so they can get style feats for their natural attacks. I might accept an argument that the catfolk claw pounce could be exploited with this method, but normally you would just be better off with the unarmed strikes (it only calls for a "full attack" and that you do it "with your claws"; Flurries are "full attack actions")
Plus, the alchemist's vestigial arms never grant more attacks. So that is moot from the get go. Ahah! No I can say it: You are incorrect sir... no... it is not the same.
| Thomas Long 175 |
No sir, you are incorrect....wait...no that one was right. Sorry, got caught up in the moment.
So for a bit of expansion on #2 there, we must remember that while the natural attacks become secondary (with all the penalties that entails) the manufactured weapon is in fact unaffected. So for the most part, natural weapons exist in their own little world outside of the rules for manufactured weapons.
Unless you get them to flurry. I'll admit, it is possible to do if you get feral weapon training and get them treated like unarmed strikes (which straddle the line between the categories), but for the most part it doesn't normally come up. It certainly would not apply to Jeff Clem's situation, since he wants to use TWF and get the extra natural attacks. You can't do that with flurry. The claws (or whatever natural attack you choose) only replace the normal unarmed strikes. But I am unsure about how useful this might usually be.Most people take feral weapon training so they can get style feats for their natural attacks. I might accept an argument that the catfolk claw pounce could be exploited with this method, but normally you would just be better off with the unarmed strikes (it only calls for a "full attack" and that you do it "with your claws"; Flurries are "full attack actions")
Plus, the alchemist's vestigial arms never grant more attacks. So that is moot from the get go. Ahah! No I can say it: You are incorrect sir... no... it is not the same.
I'll grant you everything except the arms :P I never said alchemist arms. Think synthesist summoner man. The 40 is hyperbole but the basic rules for natural attacks is that you can make a natural attack for every limb you have, every single turn.
Eidolon's are specifically limited but can get more attacks than just the normal amount I'm just pointing out that you can get more attacks with more limbs and no matter how many attacks you would make you wouldn't take TWF penalties