Freeport- One year later


Product Discussion


Chris Pramas has announced that the next edition of Freeport will advance the timeline by a year. I'm just wondering if anyone has been playing in Freeport the past few years and has anything notable occurred?

I've been running a great group on the PbP boards here for over two years. Among other things, the crew attracted the attention of the Blackened Knot gang which led to the burning of the Broken Mug by the racist vigilante group in an attempt to kill them and get rid of a non-human owned business near Scurvytown. The dwarf owner of the Mug has since turned over a new leaf and opened a soup kitchen on the border of The Docks and Scurvytown to better race relations and perhaps get word on the Blackened Knot which has gone underground.

In other news, merfolk ghosts are haunting the docks with dire warnings and Doctor Altanish of the Chambers Asylum became something other than human perhaps due to the lingering influence of the Yellow Sign cult's past presence there. The doctor was unfortunately killed in the resulting purge leaving the asylum's fate once more up in the air.


Cap'n Voodoo,

I'm interested to see what kinds of official events have taken place during the intervening year. The supplements to the Pirate's Guide had one adventure, "Fury in Freeport," and then there was the True20 scenario "The Lost Island" and the third-party Pathfinder module "Peril in Freeport." None of these have the city-influencing events of the Freeport Trilogy or "Black Sails Over Freeport," which makes me wonder what kind of history will be written into the new overview.

-Nate


yeah,
None of this is official. Just wondering what mischief has occurred in the multiverse of games if you will. On that note, has anyone made any changes to Freeport to make it fit Golarion specifically?

For example, the Fool's Market is in the abandoned Temple of Aroden or I've expanded that The Temple of Death is at the foot of Spire Hill which holds tombs for those that can afford a crypt.


Here is my question. All of the advances in the timelines, how is this going to affect the previously release product? I was looking at possibly starting the campaign with the Trilogy of Freeport.


Brvheart,

If you want to run that trilogy, I think it would be best to set the story five years before the time period presented in the Pirate's Guide. That's when Milton Drac is the Sea Lord, and it's before the succession crisis, the barbarian invasion and the Great Green Fire.

-Nate

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