Needing 2 more NPC PCs for an encounter


Advice


So I am helping a friend design an encounter that will involve (eventually) a 4v4 between the PC party and the NPC party. The idea is that they'll be able to go blow for blow at level 14 and give the PCs a challenging encounter. I have already designed two of the characters; a druid tank that deals 38d8 a round reliably has 200 hp and has 50 AC as a giant hippo and a lightning blaster sorcerer, you know the good old 15d6 maximized boom stick; and I need two more.

So heres what I am thinking: a cleric and a ninja. I am not set on the cleric I am mostly thinking utility/healer caster. As for the ninja I am more sold on that because it enables the skill monkey/striker that tends to appear in most parties and with the whole 'greater invisibility' speel enables him to be a squishy striker thats not very likely to get nuked.

So everything and anything is welcome: character ideas, races, class, traits, items, est.

Oh and don't worry about MAD. The dice rolling system for both the PCs and NPCs enables ridiculous stats (My druid had two 18s, a 16, two 15s, and a 13).

Another thing: don't worry about min-maxing. As you can tell I already min-maxed to make the other two and if gets to out of hand I can just scale back the characters before handing them over. Considering the PC party is at level 10-11 right now its going to be a little while before this encounter comes to fruition.


A level 14 druid tank that has 50 AC and reliably deals 38d8 a round? That sounds like some very liberal application of rules. It also sounds like incredibly dangerous encounter design, as the players will basically have to pray for every single die roll to fall their way or be killed, and they can only defeat it if they have a focused blaster, save-or-suck specialist or gunslinger in the party.

If you really think the players can deal with this kind of thing and you are looking for more horribly overpowered characters to add to the mix, I'd suggest things like a beastmorph alchemist (incredibly powerful for one encounter per day, especially with high ability scores) or maybe some insane multiple gun wielding synthesist/gunslinger? And then an oracle of life to keep the damage machines upright as longs as possible. Which seems to me as if it will be forever, as this looks like a TPK waiting to happen to me.


Well to give you an idea theres a Paladin in the party that, right now at level 10, can deal 38d8 on charge sooooo yeah. But thanks I will have to look into the beastmorph alchemist, however I don't think the setting allows for a good gunslinger build but I'd have to look.

And the life oracle was something I didn't consider because that would keep the party up for a very long time.

As for a potential TPK? Maybe. Don't forget this is a game of power gamers and their APL is way the hell above their actual so we shall see.

EDIT: O jeez I forgot to explain the Druid. No its not liberal use of the rules its using things that I am fairly certain is all PFS legal. So Druid 8/Barbarian 6 taking the feats: Vital Strike, Improved Vital Strike, and Improved Natural Attack (Bite). You shift into a Giant Hippo and then use the spell Strong Jaw on yourself. This will result in 38d8. I am not certain this is actually PFS legal, good thing this isn't a PFS game.

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