| Milliken |
The capital spending limit per day in a village is 10 units. Is this a grand total for all PCs looking to build something or does each PC have access to those 10 units per day? My party is in a frontier village that we would like to build numerous buildings in: an inn/brewery, a smithy, a couple of temples to different dieties, and an alchemist shop. We have calculated the types of capital for each building, but the question remains: how many projects can be started? Our DM has been trying to figure out how many people one unit of Labor is to determine the projects started.
Any insight is appreciated.
| Milliken |
The big thing that seems to come up is that in a village of 201 how many people makes up a labor unit if everyone is busy in the town rebuilding the walls, farming etc.? Or does that even matter as long as we have the gold to pay for what we need done (purchasing as opposed to earning) the buildings just get made in the amount of time that we added up for each room as in the case of my Inn/Brewery 233 days?
| Andramal |
the system is meant to be abstract, but there's a few things one can 'gather' on average if you look around.
Laborers, as per the team, is on average 5 people. So assume a point of labor is the work of '5 people' if you will, on average (sometimes more, sometimes less depending on the task).
A village is usually made up of more than just men. women, children, etc. So if you go by the idea of 5 people a labor point, a limit of 10 means only 50 people will be working at any one time for you. So about a quarter of the population, as it were. Maybe a little more, maybe a little less.
now, a building takes a certain amount of stuff before it 'starts building'. I believe, sine it's abstract, that reflects getting assurances of continued work over the days, etc etc. When you pay 'more' labor to speed up the work. tat involves paying people to work longer, getting skilled work for certain parts, having people work on days they don't normally do, etc. Basically extra effort.
If your GM is nice, you can say the construction begins when the base cost is met, and afterwards you can spend more labor towards it to 'speed it up'. That would mean a certain number of days aren't wasted just spending labor points, it still gets built quicker, and so on. So long as you complete payment before the accelerated time is complete, you're good.
If your GM doesn't like that, just means you shorten the time, but it still takes a 'little bit longer' to do. Still probably much faster.
Usually, a village will work to build something versus ignore it, unless the place in question horribly offends them. That falls under different rules, in which case, you can handle that! XD Given the above theory that no more than a quarter of the town will technically work on something at a time, there's some room for others to work too. If you got several players maxing out the work load though, I think that falls on the GM to set a 'they can't handle it any more captain!' moment. or a need to summon outside help. That or a lot of people are getting a lot of extra pay tiring themselves out.