Alternate Racial Traits for Lashunta


Homebrew and House Rules


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So, we're starting a homebrew game soon where two players will be playing Lashunta. It's a cool race and as GM I figured, why not, I'll incorporate them. However, sadly, they lack the interesting options for alternate racial traits that other species have. So, I designed some and am looking for feedback. Here they are:

• Empathic Sensitivity: Some Lashunta have a variant form of telepathy that works along less concrete mental boundaries. These Lashunta gain a +4 racial bonus to Sense Motive when interacting with non-mindless beings within 30 feet and can reroll one Intimidate or Diplomacy check per day. They must take the result of this second roll, even if it’s lower than that first. This racial trait replaces Limited Telepathy.
• True Telepathy: The antennae of all Lashunta are very sensitive to numerous stimuli, but some channel the powers of the mind far more effectively than others. This racial trait extends the normal range of Lashunta telepathy to 60 feet and allows them to communicate as such with any creature that can speak or understand at least one language. This racial trait replaces Lashunta Magic and alters Limited Telepathy.
• Iron Ego: A Lashunta with this racial trait uses sheer force of will to become a bastion of mental fortitude. They gain Iron Will as a bonus feat and may reduce the penalty from fear effects to Will saves and any mental-based skills by 1. A Lashunta accomplishes this mental fortitude though an extreme sense of self-assurance that strikes many as arrogant, imposing a -1 penalty on their Charisma-based skill and ability checks. This racial trait replaces Lashunta Magic.
• Lore Mastery: With years of experience mastering the arcane and accumulating lore, the Lashunta race has perfected a diversified approach to collecting and utilizing knowledge. A Lashunta that spends a favored class bonus on a skill point in a mental-based skill gains an extra skill point that must be spent on an Intelligence-based skill. This racial trait replaces Knowledgeable.
• Mental Agility: Rather than touching the minds of others, a Lashunta can learn to focus their mental awareness and energy inward to enhance the speed, stability, and power of their cognitive processes. Once per day, a Lashunta with this trait can reroll a caster level or initiative check with a +2 racial bonus. They must take the result of this second roll, even if it’s lower than that first. This racial trait replaces Limited Telepathy.
• Collective Cognition: A Lashunta with this racial trait can sense and process the stimuli being experienced by other living things in the area to gain a better understanding of their surroundings. This grants them the ability to add their Intelligence modifier to Perception, Sense Motive, or Survival skill checks instead of their Wisdom modifier. The choice of which skill to use this with must be made at first level and cannot be changed later. This racial trait replaces Limited Telepathy.
• Dream Insight: While dreaming, a Lashunta gains some insight into the events of the next day. Twice per day after gaining a full nights rest, a Lashunta with this trait may take 10 on the Knowledge skill to which they applied their Knowledgeable racial trait. As long as they have at least one use of Dream Insight left that day, a Lashunta with this racial trait also doubles the bonus from Knowledgeable. This racial trait replaces Lashunta Magic.
• Arcane Attuned: The Lashunta have a long history with magic, leading to inherent familiarity with the arcane since childhood in some individuals. Lashunta that take this racial trait gain a +1 racial bonus Knowledge (Arcana), Spellcraft and Use Magic Device. This racial trait replace Knowledgeable.
• Force of Thought: The convergence of their race's innate mental and magical capacity allows some Lashunta to maximize the effectiveness of certain types of spells. The Lashunta gains a +2 racial bonus to the DC of any spells or spell-like abilities they use that have the Mind-Affecting descriptor. This racial trait replaces Lashunta Magic.
• Of One Mind: Sometimes pairs of Lashunta function on such compatible mental wavelengths that they are capable of a mental bond that goes beyond what is normally possible with their race. If two Lashunta have this racial trait and spend at least four hours each day in close proximity to one another, they gain several benefits. First, they gain the ability to use the aid another action to benefit their partner's AC, CMD, saving throw, or skill checks. This is an immediate action that may only be used once per minute per person. Second, both Lashunta may also take one class skill from their partner’s list of class skills and add it to their own. Third, as part of their initiative action, both Lashunta may take the lower of their two initiative rolls in order to each gain the benefits of Tactical Acumen as part of their initiative once per day. This benefit functions as a caster level equal to the lower of the two Lashunta’s total class levels. These benefits and actions only apply when both partners are conscious of, cooperative with, and within 30 feet of each other. This racial trait replaces the Knowledgeable and Lashunta Magic traits and reduces the range of the Limited Telepathy trait with anyone except their partner to 10 feet.


Good ideas, these ...


Thanks. Anything strike you as over-powered? Too boring? Needlessly complicated?

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