| Narcolepta |
Ok so last game (Kingmaker Book 2, Pathfinder #32), my PCs were able to find the Lonely Barrow (area F on the main map) where it was rumored that a fierce undead guardian kept a powerful magic weapon. They of course wanted the weapon. So they went in, took care of the dinky monsters, the not-so-dangerous trap, and all of that with no issue whatsoever. My problem comes when I look at the Lonely Warrior, the guardian of the sword.
So it's a Cairn Wight Fighter 2. It's wielding a broken +2 Fey Bane Bastard Sword, which it has the proficiency feat for. The normal entry for a cairn wight says that they have a +6 to hit with a regular, nonmagical longsword. Why the hell then, does this boss cairn wight only have a +1 to hit?
I figure that a regular cairn wight with no class levels (CR4) has a +3 BAB, with a +3 strength mod (16 str) on top of that.
Going by straight stats, this boss creature (CR6 for the added fighter levels) should then have +3 BAB from being a wight, then an extra +2 for fighter levels, then +5 to hit from its 21 strength, leading to a total of a +10 to hit, down to a +8 because it wields a broken weapon.
WHY does the book list it at a +1 to hit instead of a +8? It couldn't do a dang thing to my PCs, and they just sat there doing little relative damage to it because it has AC 26 and a ton of health. What should have been a dangerous combat ended up being boring and trudging. Am I missing something? Are there conditions I'm unaware of that lowered his to-hit by 7?