Kingdom Building, Building modifiers


Rules Questions

RPG Superstar 2015 Top 16

From Ultimate Campaign's Building descriptions:

Quote:
Kingdom: Building modifiers to Economy, Loyalty, and Stability stack, affect your entire kingdom, and are ongoing from turn to turn.

(emphasis mine)

Just to clarify that I am reading this correctly: a Watchtower, for instance, keeps adding a +1 to Stability every turn as long as it is there in the kingdom?

If so, at what point in the Kingdom turn sequence does this addition to your attributes occur? In Edict (also called Improvement) phase, which is when the building was originally built? At the end of the turn? At the start?


Yes, every turn.

And to answer your other question: immediately.

Ultimate Campaign p212 wrote:
Construction: Construction is completed in the same turn you spend BP for the building, no matter what its size is. A building’s benefits apply to your kingdom immediately.

So, if you build a building it's bonus applies to all checks in that turn that follow. Bonus to economy? It applies to the tax check later that turn. For this reason I have a dual book-keeping system where I represent the bonuses in a turn like this: 40/42 where the first part of the turn (before improvements) is the 40 and the second part of the turn (after improvements) is the 42.

- Gauss


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I may be misreading the question, but my answer is different to yours, Gauss:

A building applies its modifier to the kingdom once, and once only. The modifier persists as long as that building is not destroyed. Think of buildings as magic items that improve saving throws (important note - the bonuses provided by buildings are untyped and stack with each other, even bonuses from the same type of building): as long as the kingdom is "wearing" the building, it gets the bonus.

This means that you do not get to keep adding +1 to Stability every turn in the example given: you add +1 once for the Watchtower, and that +1 exists as long as the Watchtower does.

Edit: I believe my answer to that part and Gauss' are functionally the same (and as I said, I may have misunderstood the OP's question). As for the other question: I agree with Gauss.


Chemlak, yes, we are saying the same thing in different ways. The difference is, the way I think of it you are recalculating the bonuses from scratch each turn (to avoid the kind of confusion your method has).

Lets compare two abilities:
Unrest: Buildings which have an Unrest bonus/penalty apply that bonus/penalty exactly once, the turn they are created.
Thereafter they never apply the Unrest bonus/penalty again.

Economy: Buildings which have an Economy bonus/penalty apply that bonus/penalty every turn.
Each turn when you calculate your total economy bonus from buildings add the economy bonus from each building and that is your total economy bonus from buildings.

I hope that clarifies things.

- Gauss

RPG Superstar 2015 Top 16

Okay, I was reading it wrong then. I was interpreting the 'ongoing' to mean you got an additional +1 added every turn to your overall Stability score, which you both agree is not the case.

Argh, book-keeping. *goes back through and strips out bonuses*

Thank you though!


Speaking of book-keeping, I've been doing a few test games of the Kingdom rules to get the hang of them. I found that using the spreadsheet Brad Turner links to here helps out greatly - it's a little daunting at first but once you get the hang of it you really really love it :)

RPG Superstar 2015 Top 16

Thanks, Kudaku! I've made my own spreadsheet that I'm fond of, but I'll definitely take a look to see how someone else is handling it.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Brad's spreadsheet is AWESOME.


Dien, A building with a +1 stability bonus DOES add +1 to your stability score each turn. If the building is destroyed the bonus is no longer added to your stability score.

What we are clarifying is that it is not a cumulative +1 stability bonus each turn. It is NOT +1 the first turn and +2 the second turn.

Each turn, just add it up from scratch and you will be ok.

Example: You have 10 buildings with +1 stability each. Your total stability bonus from buildings is +10 per turn.

NOT +10 the first turn and +20 the second turn.

- Gauss

RPG Superstar 2015 Top 16

Yes, I understood what you were saying, Gauss. Again, it's the wording. I was using 'adding' in the sense of 'cumulative'. Which is not the case.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Kingdom Building, Building modifiers All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions