Alternate Option fot Intimidate


Homebrew and House Rules


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Inspired by the bullrush mechanic of beating a DC by 5.

The intimidate skill states that the target becomes shaken for 1 round + 1 additional round for every 5 by which you beat the DC. I propose the following options.

-If you beat the DC by 5 you can make them Frightened for 1 round.
-If you beat the DC by 15 you can make them Panicked for 1 round.
-If you beat the DC by 30 you can make them Cowering for 1 round.

The value of these fear-based conditions can be divided to be extended over a number of rounds.
- 2 rounds of Shaken = 1 round of Frightened.
- 2 rounds of Frightened = 1 round of Panicked.
- 2 rounds of Panicked = 1 round of Cowering.

My ADD is kicking in and this is getting hard to explain. I think you all get the basic idea.


What then, would you suggest the Thug Rogue Archetype do?

They've already established that the exchange rate is 4 rounds of shaken = 1 Frightened, not to mention that getting even that that requires a very specific archetype of a suboptimal class.

Stacking fear conditions like this is extremely powerful. It should not be this easy.


mplindustries wrote:

What then, would you suggest the Thug Rogue Archetype do?

They've already established that the exchange rate is 4 rounds of shaken = 1 Frightened, not to mention that getting even that that requires a very specific archetype of a suboptimal class.

Stacking fear conditions like this is extremely powerful. It should not be this easy.

Ah. So the idea has already been hatched. Thank you for making me aware.


I think the skill could use some extra love, even if its not this idea. I think a feat would be appropiate. That way, a character doesn't need to choose an simply archetype to fulfill one aspect of a character concept.


Ciaran Barnes wrote:
I think the skill could use some extra love, even if its not this idea. I think a feat would be appropiate. That way, a character doesn't need to choose an simply archetype to fulfill one aspect of a character concept.

It's bad enough trying to explain to a player why getting hit by a thug is making him run away. When just about anyone can make them flee, it'll be a riot. Intimidate shaking someone is just about right. Having it do more is pretty disassociative, if you ask me.


mplindustries wrote:
Ciaran Barnes wrote:
I think the skill could use some extra love, even if its not this idea. I think a feat would be appropiate. That way, a character doesn't need to choose an simply archetype to fulfill one aspect of a character concept.
It's bad enough trying to explain to a player why getting hit by a thug is making him run away. When just about anyone can make them flee, it'll be a riot. Intimidate shaking someone is just about right. Having it do more is pretty disassociative, if you ask me.

Getting this option through one rogue level is not good.

I would prefer a feat AND/or (home) rules for the intimidate skill.

For example:

With feat (or Thug):
4 rounds shaken = > 1 round frightend
16 rounds shaken = > 4 rounds frightend = > 1 round Panicked
64 rounds shaken = > 16 rounds frightend = > 4 rounds Panicked = > 1 round Cowering

Without Feat:
8 rounds shaken = > 1 round frightend
8 rounds frightend = > 1 round Panicked
8 rounds Panicked = > 1 round Cowering


I like saying that you can use str or cha to intimidate,

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