
| Arcanemuses | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Inspired by the bullrush mechanic of beating a DC by 5.
The intimidate skill states that the target becomes shaken for 1 round + 1 additional round for every 5 by which you beat the DC. I propose the following options.
-If you beat the DC by 5 you can make them Frightened for 1 round.
-If you beat the DC by 15 you can make them Panicked for 1 round.
-If you beat the DC by 30 you can make them Cowering for 1 round.
The value of these fear-based conditions can be divided to be extended over a number of rounds.
- 2 rounds of Shaken = 1 round of Frightened.
- 2 rounds of Frightened = 1 round of Panicked.
- 2 rounds of Panicked = 1 round of Cowering.
My ADD is kicking in and this is getting hard to explain. I think you all get the basic idea.

| mplindustries | 
 
	
 
                
                
              
            
            What then, would you suggest the Thug Rogue Archetype do?
They've already established that the exchange rate is 4 rounds of shaken = 1 Frightened, not to mention that getting even that that requires a very specific archetype of a suboptimal class.
Stacking fear conditions like this is extremely powerful. It should not be this easy.

| Arcanemuses | 
 
	
 
                
                
              
            
            What then, would you suggest the Thug Rogue Archetype do?
They've already established that the exchange rate is 4 rounds of shaken = 1 Frightened, not to mention that getting even that that requires a very specific archetype of a suboptimal class.
Stacking fear conditions like this is extremely powerful. It should not be this easy.
Ah. So the idea has already been hatched. Thank you for making me aware.

| mplindustries | 
 
	
 
                
                
              
            
            I think the skill could use some extra love, even if its not this idea. I think a feat would be appropiate. That way, a character doesn't need to choose an simply archetype to fulfill one aspect of a character concept.
It's bad enough trying to explain to a player why getting hit by a thug is making him run away. When just about anyone can make them flee, it'll be a riot. Intimidate shaking someone is just about right. Having it do more is pretty disassociative, if you ask me.

| Der Origami Mann | 
 
	
 
                
                
              
            
            Ciaran Barnes wrote:I think the skill could use some extra love, even if its not this idea. I think a feat would be appropiate. That way, a character doesn't need to choose an simply archetype to fulfill one aspect of a character concept.It's bad enough trying to explain to a player why getting hit by a thug is making him run away. When just about anyone can make them flee, it'll be a riot. Intimidate shaking someone is just about right. Having it do more is pretty disassociative, if you ask me.
Getting this option through one rogue level is not good.
I would prefer a feat AND/or (home) rules for the intimidate skill.
For example:
With feat (or Thug):
4 rounds shaken = > 1 round frightend 
16 rounds shaken = > 4 rounds frightend = > 1 round Panicked 
64 rounds shaken = > 16 rounds frightend = > 4 rounds Panicked = > 1 round Cowering
Without Feat:
8 rounds shaken = > 1 round frightend 
8 rounds frightend = > 1 round Panicked 
8 rounds Panicked = > 1 round Cowering
 
	
 
     
     
    