2war0
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| 1 person marked this as FAQ candidate. |
Fire forged steel triggers after it is exposed to 10 points of fire damage it gives two instances. One where the heat is applied overtime "Holding it over a campfire for a number of rounds" and one where the damage is applied instantaneously. "getting hit by a fireball" Now my question is a torch deals 1 point of fire damage a round so if you have a torch made form fire forged steel would it take 10 rounds to heat up? What are the rules for heat dissipation if it is constantly exposed to a heat source? Unless I am missing something? Because these rules seem ill explained and in need of a FAQ.
Codanous
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I mean I guess yeah, it never specifies that it is specifically a camping-type medieval-style torch and since torches come in the more typical idea of a wood-shaped rod with rag covered in oil, which allows for easy storage and what not. But they also come in the metal style of torch often seen in castles.
I guess if you are using the metal torch, my interpretation would be you want to use a metal torch which because the fire-forged steel says it absorbs and stores heat the wearer, unless they have fire-resistance, would be taking fire damage as well since they are holding a piping hot piece of metal.
However going beyond all of that I would say yes, it would take 10 rounds to heat up and then do 1d4+1 fire damage if you used it as a weapon plus the appropriately sized gauntlet as a weapon damage dice but doing bludgeoning.
| Lakesidefantasy |
I usually waive the 10 hit point requirement when holding the weapon in a campfire for one full round, because I can't find how much damage a campfire does per round. The best I can find are the "Catching Fire" rules and that only causes 1d6 damage per round.
In my opinion the damage needs to come all at once in one round, otherwise you're going to have a torch that deals an additional 1d4 fire damage for an hour because it will constantly be heating itself up.