Severing an Arcane Bond


Advice

Shadow Lodge

Here's an odd corner case to consider. Suppose a wizard, witch, or arcane-blooded sorcerer finds herself currently without an arcane bond. She encounters another wizard, witch, or arcane-blooded sorcerer who has an arcane bond - let's say a familiar - and decides she wants to offer it a situation where it wouldn't be serving the master's totally evil ends. In the course of the encounter, she manages to capture the familiar alive, but the master gets away.

Is there a way to sever the link the familiar has with the master from without so it can then be made available for a new bonding? It not, what would be an appropriate method to homebrew? If this situation were to ever occur in a game I was running, I would be tempted to let the player try, because the image of a villain hounding the PCs in order to rescue his [ex-]familiar is just delicious to me; it allows me to call the player's righteousness into question a bit. But what should the player be trying to do? It shouldn't just be a matter of the "normal" familiar ritual, i.e., pay 200 gp and poof, the familiar's hers now. I feel like there should be some other kind of obstacle in the way. But what?

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