| Banglor |
I have a question, in the rogue talents there is a talent called "Bleeding Attack" it reads as
Benefit: A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.
Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
There is also a talent called "Offensive Defense" which reads as
Benefit: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.
My main question is does Bleeding attack only do bleed damage up to the amount of total Sneak attack you can do for one attack or is it all the sneak attack rolled for that round for example:
I'm level 6 and I hit a goblin twice I roll 6d6 of sneak attack "3d6 for the first and 3d6 for the second" does it mean I only do 3 bleed damage or do I do 6 bleed damage per round?
Same question goes for Offensive Defense, if I have 6d6 of sneak attack do I gain 6 AC against that enemy?