
Abyssian |

OK, so trying to capitalize on the ability to gain 3 natural attacks, I came up with this. There are other builds posted that ROCK the natural attacks but have significant shortcomings (like poor Will saves); I wanted to make a character that takes advantage of the tengu natural attackiness but a little more generalized. Here's what I came up with:
tengu doomcroaker
str 11(1)-
dex 18(10)+4
con 12(5)+1
int 13(3)+1
wis 16(4)+3
cha 7(-4)-2
Traits: not yet determined, probably something to add Perception to class skills and....I dunno
Feats: Weapon Finesse, (Fighter Bonus)Agile Maneuvers
BAB: 1
Fort: +3
Ref: +4
Will: +3
Full Attack: claw +5 (1d3), claw +5 (1d3), bite +5 (1d4)
Feats: (Darkness Bonus)Blind Fight
BAB: 1
Fort: +5
Ref: +4
Will: +5
Full Attack: claw +5 (1d3), claw +5 (1d3), bite +5 (1d4) [able to use destructive smite or touch of darkness 6/4 times/day, touch of darkness grants concealment for 1 round]
Domain Spells: true strike, obscuring mist
Spontaneous Casting: inflict,
Channel: negative 1d6, darkness (1/2 damage, light reduced by 1 step)
Spells: 3, 2+1
Feats: (Lore Warden Bonus)Combat Expertise, (Fighter Bonus)Improved Dirty Trick, Moonlight Stalker
BAB: 2
Fort: +6
Ref: +4
Will: +5
Full Attack: claw +6/8 (1d3/1d3+2), claw +6/8 (1d3/1d3+2), bite +6/8 (1d4/1d4+2) [able to use destructive smite or touch of darkness 6/4 times/day, touch of darkness grants concealment for 1 round, activating Moonlight Stalker, also able to inflict blindness via Dirty Trick]
BAB: 3
Fort: +7
Ref: +4
Will: +6
Full Attack: claw +6/8 (1d3+4/6), claw +6/8 (1d3+4/6), bite +6/8 (1d4+4/6) [able to use destructive smite or touch of darkness 6/4 times/day, touch of darkness grants concealment for 1 round, activating Moonlight Stalker]
Important Gear: Amulet of Mighty Fists: Agile
Spells: 4, 3+1
Ability Increase: Int+1
Feats: Channel Smite
BAB: 4
Fort: +7
Ref: +5
Will: +7
Full Attack: claw +7/9 (1d3+4/6), claw +7/9 (1d3+4/6), bite +7/9 (1d4+4/6) [able to use destructive smite or touch of darkness 6/4 times/day, touch of darkness grants concealment for 1 round, activating Moonlight Stalker]
Channel: 2d6, darkness (1/2 damage, light reduced by 1 step)
Spells: 4, 3+1, 2+1
BAB: 5
Fort: +8
Ref: +5
Will: +8
Full Attack: claw +8/10 (1d3+4/6), claw +8/10 (1d3+4/6), bite +8/10 (1d4+4/6) [able to use destructive smite or touch of darkness 6/4 times/day, touch of darkness grants concealment for 1 round, activating Moonlight Stalker]
I've also considered a straight Lore Warden for Weapon Training and sick CMB/CMD. Lemme know what you think! Also, I'd probably GM baby him until he could get the Agile Amulet- I don't want to be "that guy" who can hit all the time but never does any real damage.
[Significant shortcoming alert! This character will have a hard time dealing with DR, please help me avert this disaster!]

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My Tengu Rogue in PFS is level 11. Just one more game and I'll be ready for Eyes of the Ten. Right now I think I'm up to a +16 attack, and 1d3+11 base damage, with the occasional 6d6 Sneak Attack on each hit.
When it works, it's amazing. A full attack can average around 100 damage, so long as I'm flanking, which is easier to set up with my Ring of Invisibility.
Just sucks when I'm fighting elementals...

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I made a tengu natural attacking barbarian. At level 2 he gets 4 primary natural attacks. While raging and with Power Attack, his full attack sequence looks like:
Claws +5/+5 (1d3+7), Bite +5 (1d3+7), Gore +5 (1d8+7).
Plus tengu get the same barbarian alternate favored class bonus as humans, so I take extra rage power at level 3 to pick up Superstition and take all of my favored class bonuses to increase effective level for it and my will save is through the roof.