Speed-Related Feats


Homebrew and House Rules


I decided that speed needs more love. It seems too useless as it is. Only good for positioning or scouts.

Improved Charge
Prerequisite: Base Speed 35 ft.
Charging grants a +4 bonus to attack instead of the usual +2. AC penalty remains unchanged.

Devastating Charge
Prerequisite: Base Speed 40 ft.
Charging grants +2 to damage. Increases by +1 for every 20 ft of movement.

Blur of Speed
Prerequisite: Base Speed 40 ft.
Character gains +4 to AC against AoOs for movement.

Quick Attack
Prerequisite: Base Speed 45 ft.
When making a single attack, can full attack instead with a -4 penalty. Can be used on a charge, on a readied action, literally any time you are making a single attack. Any precision damage or extra damage on that specific attack does not apply to the other attacks.

So you can't use Vital Strike to effectively double your damage.

Yeah, the last one is powerful. But you either need to burn 4 feats on Fleet, be a barbarian and get fleet, or be a monk.

Does anyone have any ideas of their own? I'd be interested in seeing other speed-related feats, or feedback.


Westbrook87 wrote:

I decided that speed needs more love. It seems too useless as it is. Only good for positioning or scouts.

Improved Charge
Prerequisite: Base Speed 35 ft.
Charging grants a +4 bonus to attack instead of the usual +2. AC penalty remains unchanged.

Devastating Charge
Prerequisite: Base Speed 40 ft.
Charging grants +2 to damage. Increases by +1 for every 20 ft of movement.

Blur of Speed
Prerequisite: Base Speed 40 ft.
Character gains +4 to AC against AoOs for movement.

Quick Attack
Prerequisite: Base Speed 45 ft.
When making a single attack, can full attack instead with a -4 penalty. Can be used on a charge, on a readied action, literally any time you are making a single attack. Any precision damage or extra damage on that specific attack does not apply to the other attacks.

So you can't use Vital Strike to effectively double your damage.

Yeah, the last one is powerful. But you either need to burn 4 feats on Fleet, be a barbarian and get fleet, or be a monk.

Does anyone have any ideas of their own? I'd be interested in seeing other speed-related feats, or feedback.

I would say drop the speed prerequisites.

I would make quick attack have some sort of base attack prerequisite. It does seem too powerful, in any case.

Blur of speed seems like an exact copy of mobility. Maybe that's what you were going for.

Edit: For some reason I forgot that speed was supposed to be the focus here.

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