Rock Throwing and knock downs?


Rules Questions


I didn't see it covered under the topic "Rock throwing," so I figured I would ask here?

It doesn't seem that "rock throwing" under RAW has a built in chance to knock someone down. If I giant throws a medium sized rock at a medium sized creature, it just hits and deals damage normally, with no other effect.

Although I certainly could be wrong.

My question is, if you would house-rule something to that effect, how would you go about it? I would love to have a monster throw things with the goal of knocking players prone. Reflex save based on damage?


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Maybe they're elvish giants with Trip Boulders:
http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ammun ition/ammunition-bow-arrow-trip


I would make the monster take a feat, maybe 2, and have it be combat maneuver based.

If creatures want to possibly trip after dealing damage, it should not be for free.


I hear what you are saying about feats, I just find it hard to rationalize a human being getting hit by a boulder the size of a volkswagon and shrugging it off.

Although for the sake of evening the playing field, I think using up feat slots is the way to go.


Tragic Missile wrote:

I hear what you are saying about feats, I just find it hard to rationalize a human being getting hit by a boulder the size of a volkswagon and shrugging it off.

Although for the sake of evening the playing field, I think using up feat slots is the way to go.

It is not any less realistic than expecting that shield to stop the giant or even a larger creature from not breaking your shoulder when you block his attack, or you not going off of your feet, or dying from a direct hit. Melee attacks do hurt more than ranged attacks do. I just flavor it as the attack that kills you was the direct hit. Those other hits are just wearing you down.

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