arcane mecha


Homebrew and House Rules


I am looking into a time hoping varent of pathfinders. I am wanting some sugrestions on making a arcane mech for the players to fight aganst.

So far I know the mech is only large sized. It has a base ac of 17 ish with strength and perception inhansment a +7 to att both ranged and melee I also have an idea the mecha will have two baynet blades one on each hand and a rifle on one side and a shot gun on the other.

The thought is simple stuff like this is starting to "drop" into the world and the players are trying to find out why + hopfuly stop it.


I know the construct armor rules might be a good place to start. They are in ultimate magic.


Thanks will look them up.

In the long run I might simply have the players role out d20 future characters with a arcane mix. I want a true time hoping setting so the players will need to go to were the magic tech is from.


Do not look at Construct Armor rules. They are vague and horrible. Cool idea, but a poor implementation.

I would look at constructs. I would look at modifying constructs.

I would look at the Apparatus of the Crab.


You could try adapting the warjacks from the Iron Kingdoms RPG (the 3.5 one).

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