Levels for Templates / Classes


Homebrew and House Rules


So, there are a lot of Templates that I quite enjoy, flavor-wise, but are just way too powerful for my liking. For example, the Half-Celestial template. The concept I love, but have you looked at that thing? If you want to start a fight at your table, but you don't actually want to tell any Holocaust jokes, making a Half-Celestial character is a good plan B. And the same goes to lots of the templates. Liches, Vampires, etc etc etc. One can argue whether 'heroes' should be these creatures, but no matter what side of the argument you're on, I think it's easy to see that giving said Templates to a first level Fighter or Wizard is a bad idea for all but the most ludicrously powerful of campaigns.

On the other hand, there are a few races that to me, just don't have enough. But how do you give them more without making things too unbalanced?

Well, what if templates and races had levels, just like classes? Wanna be a first level Lich? Sure kid, but you're kinda squishy and you sure do get suckerpunched a lot for some powerful Undead thing. But when he starts to get some levels, that's when he starts to get scarier.

So yeah, that's about it. One disadvantage is obvious, that between your class and race and then a template on top of that, you've got a lot to manage and keep track of, but what do you think?


I think this is a great idea, Vamptastic. Thank you for starting this thread.

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Hey Vamptastic,

Check out the Savage Progressions stuff Sean K Reynolds did for 3.5.
There's one for half-fiend which would probably work as a good base for starting a half-celestial and PFRPG conversion.

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