Alchemest-Witch with SIX Limbs, Now what? oh and how much does a cannon weigh?


Rules Questions


Okay, recently my 5th level Gunslinger/Alchemist build turned out to be fast approaching a deadlock so I've been given the chance to rebuild the character. Feeling in a sarcastic mood I decided to see how many limbs I could squeeze in... I've Got two Vestigial Arms Lined up in the build, The Tentacle discovery, and the White-Haired Witch... well... hair. All of these have been housed-fluffed to be my Kitsune's Tails.
Now my rebuild hasn't been finalized yet and part of me is considering just going for Monk-Witch with all the fun brought on by Feral Combat Training but I'm not giving up just yet... The original, now defunct, build was going to be a Siege Weapon specialist late game. There are crew issues and all but someone at our table mentioned that they remember multiple limbs having an affect of crew requirements.
Three days of looking and I can't find much of anything on what multiple arms allow you to do aside from holding a lot of stuff, which is useful in and of itself. Now I'd think that multiple limbs would do something in these regards.
Also, If anyone could point me towards the weight of siege engines I'd appreciate it.

The Alchemist is a Grenadier if that helps to explain the choice of White Haired Witch. Wrap them up and hit them with directed blast...

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