Dispelling wizard / sorcerer


Advice


I'm currently running a campaign, in which we mainly have 1 encounter pr. day. This means that the Magus and Wizard in the group really gets to shine, since the can nova in every encounter we have.

I know that I could throw in extra encounters, but apart from that, I'm considering building an enemy spellcaster with the primary purpose of being a dispeller. I know that's easily achieved by readying to cast some damaging spell, but I would prefer him to actually use Counterspelling.

So far, I'm planning a abjuration wizard, with counterspell sub-school, and the following feats:
Heighten spell,
preferred spell (Dispel Magic),
Spell Focus (abj),
Mages Tatoo (abj),
Spell Specialization (Dispel Magic),
improved counterspell.

Am I right in calculating that he has +3 CL on Dispel Magic. Can this be made any higher, either through items or feats?

My other plan is a sorcerer, whose main method of dispelling would be the feat Ordered Mind. This allows him to counterspell with any spell from the same school, at equal or higher level. He would then know spells from the standard destructive schools (evocation, conjuration, necromancy), and thus counterspell with them.

Any advice on either plan?


Just some feat suggestions, especially the first. It's really a shame PF loves casters too much to re-print some version of Ruby Ray of Reversal (2E / Baldur's Gate version) or even better, Reciprocal Gyre. Spells that punished the target more proportionate to how many spell buffs he had up. Loved those spells!

Ultimate Combat wrote:

Destructive Dispel

When you dispel an enemy’s magical defenses, those defenses crash down with debilitating effects.

Prerequisites: Ability to cast dispel magic or greater dispel magic, caster level 11th.

Benefit: When you successfully make a targeted dispel check against an opponent, that opponent must succeed at a Fortitude save (DC equals the DC of the spell used to dispel) or be stunned until the start of your next turn. If the save succeeds, the opponent is instead sickened until the start of your next turn.

Ultimate Combat wrote:

Dispel Synergy

By tearing away an opponent’s magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.

Prerequisite: Spellcraft 5 ranks.

Benefit: If you successfully dispel an ongoing magical effect on an opponent, that opponent takes a –2 penalty on saving throws against your spells until the end of your next turn.

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