Touch spells and abilities - targets and timing


Rules Questions


I admit this is a total newbie question, but the issue has cropped up in my game and I can't seem to find a straight answer to it either in the CRB or on the forum...

Here's what I'd like to know (if possible with some sort of rules reference backing the answer):

1) Can spells and special abilities that affect a 'creature touched' also be used to affect the caster?

2) If such a spell or SA has casting time of 1 standard action and duration of 1 round, when does the effect kick in?

Concrete example: the PC's encounter 3 L1 Inquisitors serving the War domain and thus having the Battle Rage SP (You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your Inquisitor level for 1 round (minimum +1)).
Combat starts and each Inquisitor uses Battle Rage on himself as a standard action. So:

1) Can they even do that? Or do they need to have a manly group hug to share the BR?

2) Since using BR is a standard action and its duration is 1 round, when does the effect (+1 damage) kick in? Is it on the same combat round? If yes, it's useless anyhow since the Inquisitors cannot attack anymore on the same round. If it's on the next combat round, that makes the power more useful. However, if that's the case, does the same logic apply when Inq.A uses BR to buff Inq.B in combat round 1? i.e. does the power only start affecting Inq.2 in combat round 2 or does he already benefit in combat round 1, provided B hasn't acted yet?

Thanks for clearing this up :-)

Liberty's Edge

1) Yes.

2) Immediately.

The inquisitor Battle Rage manly benefit other characters, but it can benefit the inquisitor in some corner case, as an example the benefit apply for Attacks of opportunity taken by the inquisitor till the start of its next round.


Diego Rossi wrote:

1) Yes.

2) Immediately.

The inquisitor Battle Rage manly benefit other characters, but it can benefit the inquisitor in some corner case, as an example the benefit apply for Attacks of opportunity taken by the inquisitor till the start of its next round.

Crystal-clear - thank you! :-)

Would you happen to know where the rules state / imply this?

Liberty's Edge

1)

Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

Battle Rage is SP, so:

Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled but they cannot be counterspelled or used to counterspell.

Su abilities work similarly if they can work on friends.

- * -

2) Spells effects are applied immediately as soon as the spell is cast.
Sp effects work like spells.
Su or Ex abilities should work the same way. It would be problematic if a Su ability were to be used one round and take effect the next. There are exceptions, but they are clearly spelled as such.


Diego Rossi wrote:

1)

Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

Battle Rage is SP, so:

Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled but they cannot be counterspelled or used to counterspell.

Su abilities work similarly if they can work on friends.

- * -

2) Spells effects are applied immediately as soon as the spell is cast.
Sp effects work like spells.
Su or Ex abilities should work the same way. It would be problematic if a Su ability were to be used one round and take effect the next. There are exceptions, but they are clearly spelled as such.

Awesome! Thank you very much for going through the trouble of looking that up for me! :-)

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