| garvdart |
this may have been addressed before,
but I possess the intensify spell feat, later on will be adding, maximize, and quicken spell.
I can craft wondrous items, via the feat...
my question is this.
could I craft a wondrous item and add a similar ability as the rod...
they give the example of a ring of protection +2 and a ring of invisibilty...where you multiply 1.5 the cost...no crossing of feats or abilities...
would the same be true if I wished too add my meta magic ability too say my headband of vast intelligence... without the craft rod?
or would I have too have craft rod+ craft wondrous...too do this?
just wondering, thoughts and opinions...
| darkwarriorkarg |
1) Craft wondrous (as it is not a rod)
2) You would, of course, pay extra for adding an ability
3) You need to discuss with your GM, as the "normal" thing to do is to craft a rod. All custom items should be discussed with your GM. If you are the GM, then this is a reasonable addition.
Note you can craft the item without needed the metamagic feat yourself. Your DC to craft goes up by 5, for not having a prerequisite.
| DM_Blake |
It's already been said, but I wanted to second it.
Creating any item requires GM approval, but certainly creating unique, non-book items definitely needs to be discussed with the GM.
It's generally frowned upon to add abilities associated with one type of item (e.g. Rod) to a different type of item. If nothing else, this creates a cheesy alternative for a crafter to use just one crafting feat to make any kind of item. For example, if the only crafting feat you have is Craft Magical Arms & Armor, you could never make a Rod of Metamagic but you could create a dagger of Metamagic (heck, then you could have a bandolier of easily drawn daggers for all your metamagic daggers).
As a GM, I am very leery of swapping item types like this, but any GM might allow it if he's willing to deal with the consequences.
If your GM allows what you want, Craft Wondrous Item is all you need. Don't forget that the least expensive power is the one you multiply by 1.5 to figure the cost, so a headband of +2 intelligence and Maximize spell would apply the cost multiplier to the +2 intelligence cost.