| Kashikoi_Takumi |
I had an idea for a musket master being quick footed skirmisher .
using his gun on the run with vital strike to do as much damage as possible from a distance ,wile keeping away from them each round to maintain distance.
his strong points would be ambushes and fighting multiple people in a aria of difficult movement.
any idea on a good selection of feats?
i have a general outline for feats but i wanna see the community opinion on this.
| Kashikoi_Takumi |
blackbloodtroll wrote:
What about Gulch Gunner?
nah not liking the way you regain grit.
im thinking sniping from a concealed position and when they catch me i move away faster than they can catch up, so i use vital strike and fleet.
perhaps a few traps on the path to catch them off guard and to distract wile i steal from them too.