Skermishing Musket Master


Advice


I had an idea for a musket master being quick footed skirmisher .

using his gun on the run with vital strike to do as much damage as possible from a distance ,wile keeping away from them each round to maintain distance.

his strong points would be ambushes and fighting multiple people in a aria of difficult movement.

any idea on a good selection of feats?

i have a general outline for feats but i wanna see the community opinion on this.

Grand Lodge

What about Gulch Gunner?


blackbloodtroll wrote:
What about Gulch Gunner?

nah not liking the way you regain grit.

im thinking sniping from a concealed position and when they catch me i move away faster than they can catch up, so i use vital strike and fleet.

perhaps a few traps on the path to catch them off guard and to distract wile i steal from them too.

Grand Lodge

Stealing during combat is a bad tactic, unless that's all you want to do, then run.


blackbloodtroll wrote:
Stealing during combat is a bad tactic, unless that's all you want to do, then run.

the stealing would take place before combat

sneaking into the camp or caravan in order to disable parts of the defense before the final ambush.

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