| Marblz |
So, I have to level up twice and have 6k gold.
I had intended on having an oracle that maybe can't hit so hard but wade into combat and cast controlling spells and be a general pain but I'm not sure how well that is working and would like some tips.
I'm thinking I may as well push the charisma up to 18 with the level 4 ability point and probably buy a strength belt. Below is what I'm currently thinking.
This is a pfs character
currently level 3
Maya
Female Demon-Spawn Tiefling Oracle 5
CN Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 21, touch 10, flat-footed 21 (+9 armor, +2 natural)
hp 43 (5d8+15)
Fort +3, Ref +1, Will +5
Resist oracle's curses (tongues [aklo, aquan]), cold 5, electricity 5, fire 5
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Offense
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Speed 20 ft.
Melee Claw x2 (Maw or Claw (Claws)) +7 x2 (1d4+4/x2) and
. . Masterwork Heavy mace +8 (1d8+4/x2)
Oracle Spells Known (CL 5):
2 (5/day) Dust of Twilight (DC 16), Cure Moderate Wounds, Align Weapon, Grace
1 (7/day) Entropic Shield, Bane (DC 15), Protection from Evil, Bless, Sanctuary (DC 15), Cure Light Wounds
0 (at will) Read Magic, Detect Magic, Mending, Create Water, Enhanced Diplomacy, Stabilize
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Statistics
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Str 18, Dex 10, Con 14, Int 9, Wis 12, Cha 18
Base Atk +3; CMB +7; CMD 17
Feats Armor of the Pit, Armor Proficiency (Heavy)
Traits Reactionary, Shadow Diplomat
Skills Acrobatics -5 (-9 jump), Bluff +4 (+8 to tell a lie), Climb -1, Diplomacy +11, Escape Artist -5, Fly +0, Intimidate +10, Ride -5, Sense Motive +7, Spellcraft +3, Stealth -5, Swim -1
Languages Abyssal, Aklo, Aquan, Common
SQ beguiling liar, mysteries (dark tapestry), prehensile tail, revelations (gift of madness [1r] [7/day], touch of the void [1d6+2] [7/day])
Combat Gear Acid (2); Other Gear Masterwork Full plate, Masterwork Heavy mace, Belt of giant strength +2, Backpack (empty), Rope, 73 GP
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Stats
belt of strength, +1 charisma
Tongues
Aquan is neither here nor there
Spells
Grace, Align Weapon, Protection from Evil
Skills
+5 flying, +1 spellcraft (will be grabbing Wings of Darkness when available)
Feats
Combat Casting or Power Attack or Toughness
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I'm wondering whether I'm going to be better off
a) going all out combat everything
b) focus on casting and being able to survive in the thick of it
c) mystery option ???
The trouble I've found with casting anything but buffs is you're always playing catch up as big baddies are always quite a few levels higher than you. Although Black Tentacles which you get later with Dark Tapestry isn't based on you casting stat (?) which is kinda cool.
Also I think I'm a little behind the gold curve due to modules haha