necromancers guild needs new front


Homebrew and House Rules


Hello all

My players have some problems with a necromancers guild. The guild had a soup kitchen and a wreckers guild as front operations. To make a long story short, the players killed the wreckers guild leader, and turned the city against the kitchen.

Due to less food for the poor crime has gone up
Due to lack of wreckets guild prices in general has gone up

Now the necromancers guild needs a new front... Any ideas what that could be?

Any plot hooks to get the chars interested again is morethan welcome...

The Exchange

A slaughterhouse/butcher shop would probably be optimal. The PCs will not soon forget breaking into the place by night, only to discover that they are not alone - that, in fact, all those beef carcasses hanging up to drain have been treated with animate dead. A headless (& therefore blind) zombie isn't a very effective combatant, so there should probably be dozens of 'em - a veritable wall of beef.

If you have pt. 1 of Carrion Crown, see the 'Beheaded' and 'Ectoplasmic Creature' entries there for other low-level undead that could have been mass-produced from the day-to-day debris of a slaughterhouse.


Most Necromancers can heal. Open a Healers Guild. This has several advatages.

1. Have super low rates. You might loose some gold but you will gain a ton of favor from the populace. That can offset this by causing the certain rich to become sick and the "Curing" them for a large amount of gold.

2. This should give them access to dead or dieing people. They dont have to save them all. "The homeless man just didn't make it... we did all we could. HEHEHE" This will give them access to bodies and such.

The adventures will have quite the task convincing the populace to turn on the healers taking care of their sick.


Taxidermy.


My last necromancer was a teacher and librarian. Works with books and the arcane arts/divine, gives you plenty of knowledge to work with. Similarly, gives you access to information, and people.


Grave diggers unite! Have a legitimate use for undead labor... Like ditch digging, sewer sweeping, and the like. Boone needs to know the laborers are undead and possibly loved ones.


Byrdology wrote:
Grave diggers unite! Have a legitimate use for undead labor... Like ditch digging, sewer sweeping, and the like. Boone needs to know the laborers are undead and possibly loved ones.

I have an entire nation in my setting based on this premise, ruled by a lich (lawful evil). The living populace has been raised with the expectation that part of their "taxes" are the use of their physical bodies after they've no further use for them (it's a bit more complex than that).

As to the OP - morticians, sewer-workers, and many of the above suggestions are all excellent.


undead hunters guild


I'm leaning towards acombined butcher shop and healing shop...

The chars cast detect magic on their food, necromancy (gentle repose) and I'm sure they will create their own problems :-D

The healing is just because its too funny :-p

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