Slumbering Tsar - Alignment Shifting


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I'm starting up a Slumbering Tsar campaign and have a question about:

Spoiler:
the alignment shifting that can occur if the party rests overnight in Tsar. How disruptive has this been to play? I'm worried about the party having to figure out the problem and then trek over to the crypt that repairs the alignment shifting. Did you find it a problem or did you substitute some other effect?

Thanks,
Geo


We didn't get far enough to experience but I was worried about it too. In my case I was afraid the players wouldn't want to repair it :)


My PCs weren't inclined to risk that particular danger. At the level they should be to enter Tsar there are plenty of magical means to avoid doing what's required to suffer. In fact, upon reading about that I knew it would never come up. Who's that stupid? These aren't 1st-level characters who have no choice.


Spoiler:
My concern is that they don't know it's going to happen and then the way everyone and everything detects as evil could mean that a couple of nights into it 1/2 the party is evil, the other half doesn't know and then after some evildoings are evildone I have players ticked off at each other.
.

I'll give it a try as written and see how it can be managed.

Thanks for the responses.


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Spoiler:
Don't forget about the Midnight Peddler. The night before the party enters Tsar, he is supposed to give them this hint:

“Sleep not in the city or to darkness awake. Not light to the eye but to the soul at stake.”

Once my group heard that, there was no chance they'd spend a night int he city.


That's a good point Alientude.

We are just finishing off the last of the Serpents AP and I'm really looking forward to Slumbering Tsar.

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