| Crossroads Demon |
Short Version:
Gnome Blight Druid,
Stats:
9 Str, 12 Dex, 14 Con, 17 Wis, 10 Int, 14 Cha.
Goal:
Socially capable druid, eventually miasma will be available, but I want to smooth talk past the stink. Reasonably capable spell caster, moderately effective melee combatant only when necessary past level 4, when wild shape opens up.
Background:
Born of disaster, druid seeks to work with and cure the ails of the world. Tries to spend the vast majority of her time re-establishing vermin and insect life into the worlds wounds to speed decomposition and recovery. (much like modern medicine using maggots to debride tissue to aid in healing). Druid is aware of how society perceives the vermin and insects, especially those that eat corpses and feces, but druid loves them all the more due to the way the rest of society looks down on them.
Other:
Wants to take the sigil of the common house fly as her coat of arms once she has risen far enough in the Pathfinder Society.
Longer version in spoiler below.
NG Small Humanoid (gnome)
Init +1; Senses low-light vision; Perception +11
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Defense
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AC 16, touch 12, flat-footed 15 (+2 armor, +2 shield, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +5; +2 vs. illusions
Defensive Abilities warden of nature
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -4 (1d3-1/x2) and
. . Shortspear +0 (1d4-1/x2)
Ranged Sling +2 (1d3-1/x2)
Special Attacks warden of nature
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Druid (Blight Druid) Spells Prepared (CL 1):
1 (2/day) Entangle (DC 14), Obscuring Mist
0 (at will) Create Water, Detect Magic, Guidance
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Statistics
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Str 9, Dex 12, Con 14, Int 10, Wis 17, Cha 14
Base Atk +0; CMB -2; CMD 9
Feats Spell Focus (Conjuration)
Traits Adopted, Ease of Faith, Helpful
Skills Acrobatics +1 (-3 jump), Diplomacy +10, Fly +3, Handle Animal +6, Knowledge (nature) +8, Perception +11, Sense Motive +5, Stealth +5, Survival +5, Use Magic Device +3; Racial Modifiers +2 Perception
Languages Common, Druidic, Gnome, Sylvan
SQ +3 bonus on diplomacy, empathic link with familiar, illusion resistance, nature bond abilities (arcane familiar), share spells with familiar, spontaneous casting, vermin empathy
Combat Gear Wand of cure light wounds, Acid, Alchemist's fire, Alkali flask, Holy water; Other Gear Leather armor, Darkwood shield, Shortspear, Sling, Backpack, masterwork (empty), Bandolier (5 @ 4 lbs), Bedroll, Blanket, winter, Canteen, Dilettante's outfit, Holly and mistletoe, Sheriff's whistle, Smoked goggles, Spell component pouch, 238 GP, 9 SP
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TRACKED RESOURCES
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Acid - 0/1
Alchemist's fire - 0/1
Alkali flask - 0/1
Dancing Lights (1/day) (Sp) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Holy water - 0/1
Prestidigitation (1/day) (Sp) - 0/1
Shortspear - 0/1
Speak with Animals (1/day) (Sp) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Vermin Empathy +3 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Warden of Nature +1 to hit and +2 AC vs. aberrations, oozes and vermin.
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Nip
Female Thrush
NG Diminutive Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 5 (1d8-2)
Fort +0, Ref +4, Will +4
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Offense
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Speed 10 ft., flight (40 feet, average)
Melee Bite (Thrush) -1 (1d2-5/x2)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Tricks Come [Trick], Detect [Trick], Flee [Trick], Sneak [Trick], Stay [Trick], Watch [Trick]
Skills Acrobatics +2 (-6 jump), Diplomacy -1, Fly +12, Handle Animal -1, Perception +9, Stealth +14, Use Magic Device -1
Languages Sylvan
SQ come [trick], detect [trick], flee [trick], improved evasion, sneak [trick], stay [trick], watch [trick]
Other Gear You have no money!
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Come [Trick] The animal will come to you on command.
Detect [Trick] Indicates unusual smells, noises, etc.
Flee [Trick] Attempts to run away or hide.
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal will stay where it is.
Watch [Trick] Stands watch over designated area.
The whys:
Gnome: because I have Gnomes of Golarion, and I just like gnomes I guess. Nothing special for a gnome to be a druid. No wis bump, no special affinity for anything, but I like gnomes!
9 Str: Carry Capacity
12 Dex: Moderate increase to AC and Initiative are always good.
14 Con: I like HP and passing Fort Saves.
10 Int: So many skills, and I want to be able to pass some checks. . .
17 Wis: Gnome doesn't get a wis bump, and spell DCs are important to me.
14 Cha: Smooth talking sewer urchin is the concept, need to be able to smooth talk. . .
Thrush Familiar: Small birds are good. Familiar that can actually talk is good, and +3 to Diplomacy is also good.
Alternative Familiar: Green Sting Scorpion: Familiar that grants +4 to inititive is amazing, but Druids don't have tons of CC early game, so going first doesn't appear to be as essential as it would be for a wizard or sorcerer.
Skill Choice:
Perception: Most rolled skill in the game it seems, and I have a high wis. Just makes sense.
Diplomacy: Most important to the character, not necessarily a deal breaker.
K. Nature: It is good to know about nature if you are a druid,
UMD: Eventually I hope to get Improved Familiar, specifically a Faerie Dragon, to use wands for me.
Handle Animal: On occasion ti will be good to be able to tell the SNA animals what to attack, I think.
Trait/Feat.
Ease of Faith: Diplomacy as a Class Skill!
Adopted/Helpful: +4 to Aid Other instead of +2. I hope to be using Aid Other most of the time in Melee, and on many skill checks that I am not so good at.
Spell Focus (Conjuration): Summoning monsters will be important, so Augment Summoning pre-req seems important.
| Undone |
Short Version:
Gnome Blight Druid,Stats:
9 Str, 12 Dex, 14 Con, 17 Wis, 10 Int, 14 Cha.Goal:
Socially capable druid, eventually miasma will be available, but I want to smooth talk past the stink. Reasonably capable spell caster, moderately effective melee combatant only when necessary past level 4, when wild shape opens up.Background:
Born of disaster, druid seeks to work with and cure the ails of the world. Tries to spend the vast majority of her time re-establishing vermin and insect life into the worlds wounds to speed decomposition and recovery. (much like modern medicine using maggots to debride tissue to aid in healing). Druid is aware of how society perceives the vermin and insects, especially those that eat corpses and feces, but druid loves them all the more due to the way the rest of society looks down on them.Other:
Wants to take the sigil of the common house fly as her coat of arms once she has risen far enough in the Pathfinder Society.Longer version in spoiler below.
** spoiler omitted **...
I like it. Only change I would do is take human but you like gnome so that is out. I could say the other thing (Switch out helpful for reactionary) but helpful as a blight druid seems funny beyond all reason. Use wild shape as overland flight most of the time and you'll do well.
| Crossroads Demon |
@Undone: I like the idea of a helpful blight druid as well! Especially one with a gnomish personality. I want my particular version to focus on "Blight druids are the caretakers of lands ravaged by natural disaster . . . devoted to reforming and reclaiming lands despoiled by the ravages of civilization" She is kind of a walking talking EPA/FEMA, who just happens to smell really, really bad.
-Edit:
I almost took Extremely Fashionable instead of Ease of Faith, but I was afraid people would confuse bad smell with nice clothes. The trait only works if the clothing is not covered in gunk. . .
@Jodokai I will drop the large shield and pick up a spear! Two handed aid other in combat might be better than +2 to AC anyhow.
Thank you both!