Half Construct / Half Undead Halfling-like Race


Homebrew and House Rules


Ok so I was messing around with the race builder earlier and came up with something I think is pretty interesting.

Basically, there was a secluded community of Halflings that began experimenting with cybernetics and the like. They eventually discovered a way to bring their dead back to life with these cybernetics. The corpses were unable to sustain life for more than a few days unless they were permanently infused with these cybernetic augmentations. These experiments soon went awry when they learned of their ability to reproduce because of the resurrection of a young couple. While offspring could result from the union of two of these beings, they required cybernetic implants in order for their brain to function properly and sustain life, just like their parents did. Through generations, they began to grow stronger physically and as a people, eventually seizing control of the area and driving their Halfling neighbors out. Soon, the infusing of a newborn with the cybernetics that would help it survive became a ceremony that would be attended by the entire community.

I'm not entirely sure about the name for the race, but I may call them the Anuntorgs.

Here is the current write-up of the race:

Half-Construct Sub-type (7 RP) :

-Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
-Half-constructs cannot be raised or resurrected.
-Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.

Size:

Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

Stats:

I honestly have no idea what to do with the stats here, but I do know that strength will not be the penalty stat. I was thinking :
+2 Dex, +2 Cha, -2 Con
or
+2 Con, +2 Dex, -2 Cha (because the undead nature of the race would have altered the appearance, and the cybernetics would have damaged the lifeforce)

Languages: Each would start with Common and Halfling, with members with high intelligence having the choice between Elven, Sylvan, Gnome, Undercommon, Orc, Dwarven and Goblin

Natural Armor +2 bonus: (3 RP in total)
Most Anuntorgs get light metal plates installed over various parts of their body, the most popular areas including the forearms, calves, and head.

Skill Bonus Perception +2 (2 RP)

Fearless 1 RP:
Members of this race gain a +2 racial bonus on all saving throws against fear effects.

Lucky, Lesser 1:
Members of this race gain a +1 racial bonus on all saving throws.

Darkvision 60 ft 2RP

Negative Energy Affinity -1 RP
The creature is alive but is healed by negative energy and harmed by positive energy, as if it were an undead creature.

Resist Level Drain 2RP
Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. After 24 hours, any negative levels a member of this race has accrued are removed without the need for any additional saving throws.

Any and all criticism is welcome here! Looking forward to hearing what you guys think

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