A couple Rules questions for Pathfinder Society: Selling starting gun, and Musket Master...


Pathfinder Society


I attended my first Pathfinder Society game yesterday on a whim. Played a pre-gen character, and am now making my first real character. Had a blast. Our reward was a permanent boon,

I've decided to make a Musket Master, but I had a couple questions:

1. Can I sell my starting gun to buy something else? I was told no at the game, but I looked it up in the book, and it said I can sell it for 4d10 gold. Does Pathfinder Society NOT let you sell the gun? I know they have special exceptions for many things (like you can't play Evil and you can't be a summoner) but I wanted to be sure.

2. My character is required to pick a musket for the starting weapon, can this musket be an axe musket?

Thanks

Shadow Lodge 3/5

1. Check the Additional Resources for most questions like this (and most questions in general). It states:

additional resources wrote:
A gunslinger's starting gun (granted by the gunsmith class feature) is worth 22 gp if sold (the average of 4d10).

2. No, you can't pick an axe musket. It has to be a basic musket.

Scarab Sages 4/5

olePigeon wrote:

...(like you can't play Evil and you can't be a summoner) but I wanted to be sure...

Thanks

You can't play certain types of summoners, but Andee (my summoner) would disagree that he can not exist ;p

And the GTOP and Additional Resources are great starting points, as well as the Field Guide.

http://paizo.com/products/btpy84k4

http://paizo.com/pathfinderSociety/about/additionalResources

http://paizo.com/products/btpy8mfq

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