Blue mage!


Conversions


So I came across this homebrewed character class from 3.5, and I was wondering about playing it in a pathfinder game.

http://www.giantitp.com/forums/showthread.php?t=160606

what changes would one make in order to bring it up to pace with the other 3.5 to pathfinder conversions?

Possible ideas such as the wizard's arcane bond, or bonus feats?

If anyone could help me it would be greatly appreciated


Keep the Hit Die a d6

Class Skills should change to Bluff (Cha), Craft (Int), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (the Planes) (Int), Knowledge (religion) (Int), Perseption(Wis), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha).

Skill Points stay the same.

Proficiencies dont change.

Spells change as follows...

At first level you learn two 0 level spells and 1 first level spell. 0 level spells are cantrips and do not use up a spell slot and are cast as all PF cantrips are cast. You can only know a max of 4 cantrips at any one time. If you are already at 4 you are unable to learn a new one.

As such you can get rid of the 0 level spell slots on the chart.

That should be about it... My personal opinion. Improved Azure Awareness (Ex) should come alot sooner, but that isn't need to convert it to PF.


Shouldn't the maximum amount of cantrips known progress as you level, as a sorcerers would?

Additionally, what of other class features, as I find the one's that are listed are sort of...lacking in comparison to most other pathfinder classes.


Bumping as I'm really interested in this class >.>

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