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Looking at the spells known for this blue mage class, it gradually becomes less spells known compared to that of a sorcerer. At 5 x class level + int modifier; a level 20 blue mage would only have 100 spell levels(plus int) to choose from, which is roughly 2 spells known per spell level. I think this in itself can be very limiting, but to then add on a +1 spell level outside of those two spell lists can be even more detrimental to the class. Any idea what sorts of 'colour based' abilities would be appropriate?
I came across this blue mage class made for 3.5 and I want to use it in a pathfinder game coming up rather soon. http://www.giantitp.com/forums/showthread.php?t=160606 My DM has allowed me to use it for pathfinder, but he and I were wondering what sorts of changes one would make in order to keep it on par of the other classes adapted to pathfinder. (ie; bonus feats, different class abilities?) any input would be greatly appreciated!
So I came across this homebrewed character class from 3.5, and I was wondering about playing it in a pathfinder game. http://www.giantitp.com/forums/showthread.php?t=160606 what changes would one make in order to bring it up to pace with the other 3.5 to pathfinder conversions? Possible ideas such as the wizard's arcane bond, or bonus feats? If anyone could help me it would be greatly appreciated Sign in to create or edit a product review. |